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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7489501" data-attributes="member: 6799649"><p>Hello, Paul.</p><p></p><p></p><p></p><p>Really? Please, explain! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> </p><p></p><p></p><p></p><p>....errm...what? </p><p></p><p></p><p></p><p>But in 1e/2e <em>exactly the same thing happened!</em></p><p></p><p>My Ftr/MU/Thf has the levels x/y/z. I go on a loooong adventure (because we levelled more slowly in those days) and did plenty of sneaking and casting and, okay, a <em>bit</em> of fighting, but when I accumulate enough XPs to level up in one of those classes (because each class had its own advancement table) the class that gets +1 level is not based on the things you did in the adventure that garnered those XPs but on those tables. It may very well be that those tables dictate that my fighter level increases, and now I am x+1/y/z.</p><p></p><p>In this respect, both pre-3e and post-3e multiclassing advancement is equally divorced from the kind of things you did in the previous adventure, so this is not a valid criticism of post 2e multiclassing.</p><p></p><p>In contrast, if you played RuneQuest or Stormbringer (which was based on a simplified RuneQuest rules set) then at the end of each adventure you rolled to see if you improved any of the skills you <em>actually used</em> during the adventure. </p><p></p><p></p><p></p><p>Conceptually, you could still have trained to be a F/M/T since 2e. You could be a long-lived elf who trained from childhood to be all three classes in 1e or 5e. In 1e you have the advantage that at first level you are all three, while in 5e you only start as one class and cannot actually use the abilities of a second class until you have killed 300 XP-worth of goblins. Wonky? Yeah.</p><p></p><p>But in 5e you can do some sensible things which you could not in 1e: you can, as a multiclass character, choose to emphasise some aspects of your multiclass over others, concentrating on (say) being the best fencer you can be while just using your wizard-y stuff for utility rituals and things that make you a better fencer, but that Bladesong really helps in a duel! You can also learn some stuff in later life that you never thought of in childhood. Both of these are sensible, realistic possibilities, and 5e allows them.</p><p></p><p>But 1e disallows any choice of focus for multiclass PCs, who remain bound by those class experience tables. It disallows-for demihumans-picking up new skills later. Meanwhile, humans CAN do the latter but CANNOT do the former! Why? Because 1e is <em>wonky</em> that way. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Arial Black, post: 7489501, member: 6799649"] Hello, Paul. Really? Please, explain! ;) ....errm...what? But in 1e/2e [i]exactly the same thing happened![/i] My Ftr/MU/Thf has the levels x/y/z. I go on a loooong adventure (because we levelled more slowly in those days) and did plenty of sneaking and casting and, okay, a [i]bit[/i] of fighting, but when I accumulate enough XPs to level up in one of those classes (because each class had its own advancement table) the class that gets +1 level is not based on the things you did in the adventure that garnered those XPs but on those tables. It may very well be that those tables dictate that my fighter level increases, and now I am x+1/y/z. In this respect, both pre-3e and post-3e multiclassing advancement is equally divorced from the kind of things you did in the previous adventure, so this is not a valid criticism of post 2e multiclassing. In contrast, if you played RuneQuest or Stormbringer (which was based on a simplified RuneQuest rules set) then at the end of each adventure you rolled to see if you improved any of the skills you [i]actually used[/i] during the adventure. Conceptually, you could still have trained to be a F/M/T since 2e. You could be a long-lived elf who trained from childhood to be all three classes in 1e or 5e. In 1e you have the advantage that at first level you are all three, while in 5e you only start as one class and cannot actually use the abilities of a second class until you have killed 300 XP-worth of goblins. Wonky? Yeah. But in 5e you can do some sensible things which you could not in 1e: you can, as a multiclass character, choose to emphasise some aspects of your multiclass over others, concentrating on (say) being the best fencer you can be while just using your wizard-y stuff for utility rituals and things that make you a better fencer, but that Bladesong really helps in a duel! You can also learn some stuff in later life that you never thought of in childhood. Both of these are sensible, realistic possibilities, and 5e allows them. But 1e disallows any choice of focus for multiclass PCs, who remain bound by those class experience tables. It disallows-for demihumans-picking up new skills later. Meanwhile, humans CAN do the latter but CANNOT do the former! Why? Because 1e is [i]wonky[/i] that way. ;) [/QUOTE]
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