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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7489504" data-attributes="member: 6919838"><p>Just two points worth mentioning...</p><p></p><p>Imo any game mechanic decision that is **player specific** as opposed to character specific or setting specific is imo basically poor Gming. The only exceptions I could see might involve some lesser mechanic fluff type stuff for cases where "Jackie likes cats so... I use more cats." But really not the same thing. I did not think we were discussing player agency violations in the context of favoritism tho. Maybe I missed that massive suction of this thread.</p><p></p><p>As for a GM having the absurd temerity for him to think he has the right to decide for himself what npcs of divine/Pattron level will agree to in the setting he is running - and from that say for instance pally-lock is not allowed in his game - and that bring a removal of player agency - well you know - we will just have to agree to disagree even though that particular case is one I do not choose for my games. I think many divine/patron combos are fine.</p><p></p><p></p><p>But then, in games I GM, its understood and made clear from the start all PCs are subject to approval by GM, not given unlimited license. Its expected backgrounds and development makes sense and are worked as story elements, not deviations.</p><p></p><p>But you have shown me that whatever player agency may have started out as and whatever serious ills it was sought as a concept to define or address, it has been now transmuted into something I can now basically ignore as anything like a useful term for discussion.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7489504, member: 6919838"] Just two points worth mentioning... Imo any game mechanic decision that is **player specific** as opposed to character specific or setting specific is imo basically poor Gming. The only exceptions I could see might involve some lesser mechanic fluff type stuff for cases where "Jackie likes cats so... I use more cats." But really not the same thing. I did not think we were discussing player agency violations in the context of favoritism tho. Maybe I missed that massive suction of this thread. As for a GM having the absurd temerity for him to think he has the right to decide for himself what npcs of divine/Pattron level will agree to in the setting he is running - and from that say for instance pally-lock is not allowed in his game - and that bring a removal of player agency - well you know - we will just have to agree to disagree even though that particular case is one I do not choose for my games. I think many divine/patron combos are fine. But then, in games I GM, its understood and made clear from the start all PCs are subject to approval by GM, not given unlimited license. Its expected backgrounds and development makes sense and are worked as story elements, not deviations. But you have shown me that whatever player agency may have started out as and whatever serious ills it was sought as a concept to define or address, it has been now transmuted into something I can now basically ignore as anything like a useful term for discussion. [/QUOTE]
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