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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7489680" data-attributes="member: 92239"><p>I think it's appropriate to chime in and advise that if you were using experience rules as written for 1ed, the least of your problems was figuring out how to split them up.</p><p></p><p>1. You could gain experience equal to the amount you needed and you still wouldn't level unless the DM allowed you to. </p><p>2. You were to be assigned a ranking based on how well you performed your role and that ranking determined how many weeks of game time your character needed to train with a mentor to level.</p><p>3. In many cases you needed to pay a fee to level or each time you leveled (for material suiting your new level or tithing to various entities and colleges)</p><p></p><p>All from page 86 of the 1e DMG. Leveling was serious business and you see it in the modern concept of downtime.</p><p></p><p>Once you got past that sillyness (or awesomeness depending on what side of the bed you wake up on) then you could get into multi-classing issues.</p><p></p><p>1. Experience was gained from treasure earned and killing things. Treasure share was not guaranteed because parties would come to some agreement regarding value and share and some would get screwed.</p><p></p><p>2. Additionally, it was expected that you were gaining experience only when doing things related to your class skills and role. The DM could dock your share of experience points if you were a priest going off and singing bardic tales or being fighter-y.</p><p></p><p>3. Last, there was a difference between being multi-classed (demi-human) and having two classes (human). While the formal opinion of the time was that a character only had one experience total, in practice considering all other rules this turned in to multi-class characters having two or more experience totals specific to their classes and the dual classed character having only one total.*</p><p></p><p>* because the dual classed character could only advance in one class at a time, and couldn't use features of both classes until the second class exceeded the first classes level and so on. Each time the human took a new class he'd have to meet all the requirements and only be the new class until he exceeded his ability in the most previous. </p><p></p><p>So um, most people didn't do this stuff. (p.33 PHB)</p><p></p><p>Or, they just didn't do it as written.. which was what annoyed me most at the time I was a player. Modern equivalent to that is as it was back then, people don't read the rules before playing and do it wrong - then enough people do it wrong and it becomes right.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7489680, member: 92239"] I think it's appropriate to chime in and advise that if you were using experience rules as written for 1ed, the least of your problems was figuring out how to split them up. 1. You could gain experience equal to the amount you needed and you still wouldn't level unless the DM allowed you to. 2. You were to be assigned a ranking based on how well you performed your role and that ranking determined how many weeks of game time your character needed to train with a mentor to level. 3. In many cases you needed to pay a fee to level or each time you leveled (for material suiting your new level or tithing to various entities and colleges) All from page 86 of the 1e DMG. Leveling was serious business and you see it in the modern concept of downtime. Once you got past that sillyness (or awesomeness depending on what side of the bed you wake up on) then you could get into multi-classing issues. 1. Experience was gained from treasure earned and killing things. Treasure share was not guaranteed because parties would come to some agreement regarding value and share and some would get screwed. 2. Additionally, it was expected that you were gaining experience only when doing things related to your class skills and role. The DM could dock your share of experience points if you were a priest going off and singing bardic tales or being fighter-y. 3. Last, there was a difference between being multi-classed (demi-human) and having two classes (human). While the formal opinion of the time was that a character only had one experience total, in practice considering all other rules this turned in to multi-class characters having two or more experience totals specific to their classes and the dual classed character having only one total.* * because the dual classed character could only advance in one class at a time, and couldn't use features of both classes until the second class exceeded the first classes level and so on. Each time the human took a new class he'd have to meet all the requirements and only be the new class until he exceeded his ability in the most previous. So um, most people didn't do this stuff. (p.33 PHB) Or, they just didn't do it as written.. which was what annoyed me most at the time I was a player. Modern equivalent to that is as it was back then, people don't read the rules before playing and do it wrong - then enough people do it wrong and it becomes right. [/QUOTE]
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