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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7489690" data-attributes="member: 6775031"><p>I'm generally on board with hating a game for any reason whatsoever, but I don't quite follow you here. Under the 3.x multiclassing rules, at any point after third level, you always have the <em>option</em> of keeping your classes as even as possible. You can end up as a level 15 character with 5 levels in each of Fighter/Wizard/Rogue, if you want to. You might end up as 2/1/1 for a while, and then 2/2/1, before you get up to 2/2/2 again. That's not different than AD&D, where a multiclass F/M/T would level up each class at a different time, due to variances in the XP tables and/or earning XP for each class at a different rate.</p><p></p><p>It would actually be quite difficult to contrive keeping your class levels even, in AD&D, if the DM awarded XP to each class distinctly. If your multiclass character spent a long term as a gladiator, such that an AD&D DM would choose to award more Fighter XP than Thief XP, then you can mimic that same effect by choosing to level your Fighter class at the next level.</p><p></p><p>I just don't get why it hurts your ability to multiclass evenly, if some other player chooses to multiclass unevenly. If your character maintains an even split between classes, and another character dips a single level into warlock (for whatever reason), then that shouldn't hurt your character identity.</p><p></p><p>Unless you want to argue from a setting design standpoint, that a world with <em>only</em> even split multiclassing is more interesting than a world where anyone can develop in different ways. Or if you think it makes for a more interesting Game, to play with more limited options. (In either case, I would expect you to also say that dwarves and halflings shouldn't be arcane spellcasters). Those arguments would make sense.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7489690, member: 6775031"] I'm generally on board with hating a game for any reason whatsoever, but I don't quite follow you here. Under the 3.x multiclassing rules, at any point after third level, you always have the [I]option[/I] of keeping your classes as even as possible. You can end up as a level 15 character with 5 levels in each of Fighter/Wizard/Rogue, if you want to. You might end up as 2/1/1 for a while, and then 2/2/1, before you get up to 2/2/2 again. That's not different than AD&D, where a multiclass F/M/T would level up each class at a different time, due to variances in the XP tables and/or earning XP for each class at a different rate. It would actually be quite difficult to contrive keeping your class levels even, in AD&D, if the DM awarded XP to each class distinctly. If your multiclass character spent a long term as a gladiator, such that an AD&D DM would choose to award more Fighter XP than Thief XP, then you can mimic that same effect by choosing to level your Fighter class at the next level. I just don't get why it hurts your ability to multiclass evenly, if some other player chooses to multiclass unevenly. If your character maintains an even split between classes, and another character dips a single level into warlock (for whatever reason), then that shouldn't hurt your character identity. Unless you want to argue from a setting design standpoint, that a world with [I]only[/I] even split multiclassing is more interesting than a world where anyone can develop in different ways. Or if you think it makes for a more interesting Game, to play with more limited options. (In either case, I would expect you to also say that dwarves and halflings shouldn't be arcane spellcasters). Those arguments would make sense. [/QUOTE]
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