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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7490059" data-attributes="member: 6775031"><p>Any character who belongs to the Barbarian class has the ability to rage, wherein they gain the ability to shrug off wounds that would kill a lesser person as long as that wound is inflicted while they are raging (among other benefits). If that ability isn't tied to their barbarism, then where does it come from? Why can't anyone else do that whenever they get angry? What is the in-game reality which is associated with a character belonging to that class?</p><p>In your understanding of the default D&D setting, where does a Paladin's magic come from? Do they grant it to themselves, based on the strength of their own resolve? And if so, why would there be specific Orders that such convictions must fall into? Why can't anyone gain magic power, regardless of what they believe, as long as they believe it strongly enough?</p><p>I guess this is the important part, but I can basically see where you're coming from with your points here. You're presenting a fairly well-reasoned argument. Do you see your positions as being obvious and indisputable? Or do you see how some people might read more into the class descriptions, as I do?</p><p></p><p>If you can concede that it's possible to have a different interpretation here, then you should also agree that the DM (or setting creator) is the one who says what the truth actually is for that world. If you were the DM, and you told me that Barbarians could be civilized and have different fluff for their rage, and that Paladins granted powers to themselves, then I would have to accept that if I wanted to play at your table.</p><p></p><p>And that's basically what it comes down to. A player who shows up with their own specific Oath interpretation is the equivalent of telling the DM how Oaths work in that world, and that they're definitely up to the individual rather than coming from one of a few specific divine sources. And if the DM doesn't agree with that, because they interpret the text as saying that the Orders correspond to a few specific divine Powers, then it's the player telling the DM that the DM's interpretation of how the world works is wrong.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7490059, member: 6775031"] Any character who belongs to the Barbarian class has the ability to rage, wherein they gain the ability to shrug off wounds that would kill a lesser person as long as that wound is inflicted while they are raging (among other benefits). If that ability isn't tied to their barbarism, then where does it come from? Why can't anyone else do that whenever they get angry? What is the in-game reality which is associated with a character belonging to that class? In your understanding of the default D&D setting, where does a Paladin's magic come from? Do they grant it to themselves, based on the strength of their own resolve? And if so, why would there be specific Orders that such convictions must fall into? Why can't anyone gain magic power, regardless of what they believe, as long as they believe it strongly enough? I guess this is the important part, but I can basically see where you're coming from with your points here. You're presenting a fairly well-reasoned argument. Do you see your positions as being obvious and indisputable? Or do you see how some people might read more into the class descriptions, as I do? If you can concede that it's possible to have a different interpretation here, then you should also agree that the DM (or setting creator) is the one who says what the truth actually is for that world. If you were the DM, and you told me that Barbarians could be civilized and have different fluff for their rage, and that Paladins granted powers to themselves, then I would have to accept that if I wanted to play at your table. And that's basically what it comes down to. A player who shows up with their own specific Oath interpretation is the equivalent of telling the DM how Oaths work in that world, and that they're definitely up to the individual rather than coming from one of a few specific divine sources. And if the DM doesn't agree with that, because they interpret the text as saying that the Orders correspond to a few specific divine Powers, then it's the player telling the DM that the DM's interpretation of how the world works is wrong. [/QUOTE]
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