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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7490127" data-attributes="member: 6799649"><p>No, I think you imagined that. I suppose it may be an optional rule hidden somewhere, but the actual multiclass rules were that:-</p><p></p><p>* each (single class) PC has an experience point total gained from various adventuring activities</p><p>* if you have 16+ in your class' prime requisite(s) then add 10% to that total</p><p>* to find out what level this PC is, cross-reference that XP total on that class' table</p><p></p><p>How that changed for multiclass PCs:-</p><p></p><p>* each multiclass PC earns XPs from adventuring activities</p><p>* that total is divided by the number of classes in that multiclass (so divide by 2 for a F/M, divide by 3 for a F/M/T)</p><p>* for each individual class XP total, if you have 16+ in the prime requisite(s) of that class, add +10%</p><p>* to find out the level in each of those classes, cross-reference each individual total with that class' advancement table</p><p></p><p>For example, let's say that your single class druid had earned 34000 XP through adventuring activity. If you cross-reference this total to find their level on the druid advancement table you will find that this druid is 6th level.</p><p></p><p>But wait! I just remembered that my Wis is 17 and my Cha is 16. I get +10% XPs. Therefore my total is 34000+3400=37400. Cross-referencing <em>that</em> total on the druid advancement table I find that they are now 7th level. I really hope the DM doesn't use that 'you have to train to level up' rubbish! Of course he doesn't, nobody does. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>(forgive me for any mistakes on specific numbers but I'm working from memory of the druid advancement table when I haven't seen it in 30 years. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" />)</p><p></p><p>But my multiclass F/M/T friend has been on the same adventures and gained the same number of XPs, which is a bit of a coincidence since the DM usually awarded some bonus XPs for class-specific things, like thieves getting more for money and fighters getting more for killing, etc. Maybe that's what you are (mis-)remembering?</p><p></p><p>So the F/M/T has the same 34000 XP, including any bonuses from class-specific activity. The player, not the DM, then divides that total by 3 (round down) to get 11333/11333/11333. They then add +10% for each class that has 16+ in that class' prerequisites. This PC has 18/82 Str, 16 Dex and 15 Int, so the F and T totals get +10% but the M total doesn't, getting 12466/11333/12466. Now, cross-reference 12466 on the fighter advancement table to see what fighter level they are, cross-reference 11333 on the mage advancement table to see what mage level they are, and cross-reference 12466 on the thief advancement table to see what level thief they are.</p><p></p><p>At this point my memory fails as to what total XPs correspond to which levels for those classes and totals. I just remembered 35000=druid 7th because it was unusually high. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p><p></p><p>But it would resemble something like 4/4/5. Something like that. If someone has access to those tables, by all means let us know the actual numbers.</p><p></p><p>My point is that the DM awards XPs, including bonus XPs for class specific stuff, to the player. The player then does the dividing and adding any +10%s. So doing more of thieving and casting and less of fighting during an adventure did not impact the divided XP totals unevenly. The only thing that could make them uneven were the possible +10%s.</p><p></p><p>Of course, we may have been playing wrong all those years ago, but if so I played in many groups that accidentally did the exact same wrong thing!</p><p></p><p>As opposed to the things we deliberately did wrong, like requiring training to level up (nobody ever!), or using class level limits for demihumans (variable).</p></blockquote><p></p>
[QUOTE="Arial Black, post: 7490127, member: 6799649"] No, I think you imagined that. I suppose it may be an optional rule hidden somewhere, but the actual multiclass rules were that:- * each (single class) PC has an experience point total gained from various adventuring activities * if you have 16+ in your class' prime requisite(s) then add 10% to that total * to find out what level this PC is, cross-reference that XP total on that class' table How that changed for multiclass PCs:- * each multiclass PC earns XPs from adventuring activities * that total is divided by the number of classes in that multiclass (so divide by 2 for a F/M, divide by 3 for a F/M/T) * for each individual class XP total, if you have 16+ in the prime requisite(s) of that class, add +10% * to find out the level in each of those classes, cross-reference each individual total with that class' advancement table For example, let's say that your single class druid had earned 34000 XP through adventuring activity. If you cross-reference this total to find their level on the druid advancement table you will find that this druid is 6th level. But wait! I just remembered that my Wis is 17 and my Cha is 16. I get +10% XPs. Therefore my total is 34000+3400=37400. Cross-referencing [i]that[/i] total on the druid advancement table I find that they are now 7th level. I really hope the DM doesn't use that 'you have to train to level up' rubbish! Of course he doesn't, nobody does. ;) (forgive me for any mistakes on specific numbers but I'm working from memory of the druid advancement table when I haven't seen it in 30 years. ;)) But my multiclass F/M/T friend has been on the same adventures and gained the same number of XPs, which is a bit of a coincidence since the DM usually awarded some bonus XPs for class-specific things, like thieves getting more for money and fighters getting more for killing, etc. Maybe that's what you are (mis-)remembering? So the F/M/T has the same 34000 XP, including any bonuses from class-specific activity. The player, not the DM, then divides that total by 3 (round down) to get 11333/11333/11333. They then add +10% for each class that has 16+ in that class' prerequisites. This PC has 18/82 Str, 16 Dex and 15 Int, so the F and T totals get +10% but the M total doesn't, getting 12466/11333/12466. Now, cross-reference 12466 on the fighter advancement table to see what fighter level they are, cross-reference 11333 on the mage advancement table to see what mage level they are, and cross-reference 12466 on the thief advancement table to see what level thief they are. At this point my memory fails as to what total XPs correspond to which levels for those classes and totals. I just remembered 35000=druid 7th because it was unusually high. ;) But it would resemble something like 4/4/5. Something like that. If someone has access to those tables, by all means let us know the actual numbers. My point is that the DM awards XPs, including bonus XPs for class specific stuff, to the player. The player then does the dividing and adding any +10%s. So doing more of thieving and casting and less of fighting during an adventure did not impact the divided XP totals unevenly. The only thing that could make them uneven were the possible +10%s. Of course, we may have been playing wrong all those years ago, but if so I played in many groups that accidentally did the exact same wrong thing! As opposed to the things we deliberately did wrong, like requiring training to level up (nobody ever!), or using class level limits for demihumans (variable). [/QUOTE]
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