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Arguments and assumptions against multi classing
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<blockquote data-quote="pming" data-source="post: 7490158" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>Never said I couldn't do that. I did (see below) write up some rules. I have considered it, seriously, but in the end just kind of decided that I didn't really need MC nor did my players. In all the time of playing 5e (and for the first half or more of since we've been playing...Starter Box launch time, whenever that was) we <em>were</em> using MC (and Feats!). Because we wanted to see what was there and what we liked or didn't. Funny thing...with MC, not a <em>single</em> player of mine ever used it. Not one. Over a year of weekly play. Not once. And, in case you didn't know, I'm a very unforgiving DM (one might say "Killer DM", by today's standards). Most PC's would hit 2nd and many 3rd. A few less every level there after up until 7th..the highest PC anyone has managed to get in our 5e games. So they had opportunity to use the MC rules. I think only once do I vaguely remember a player contemplating adding a 2nd class.</p><p></p><p>When we finally decided to drop MC and Feats from our games, nobody batted an eye. In fact, all of them wanted to see Feats ditched, and about half didn't care one way or the other about MC, the rest, including me, would rather not have the MC rules or change them to be more like what we like (1e/2e/Hackmaster4th).</p><p></p><p>Anyway, if I *did* want to bring back MC'ing I'd bring it back in the form of a "different name specialty class"...basically a "prestige class" but you would start as it. I did do this, as I mentioned up above. Where it was more of a "pre-planned double-advancement" thing. So you were a new class that was a Fighter (Champion)/Rogue (Thief). You start at Level 2 (so 1st/1st Fighter/Rogue). You then start getting XP. You don't gain ANY levels until you have enough XP to hit 4th level, where you become a 2nd/2nd Fighter (Champion)/Rogue (Thief). Continue ever 2 levels until you hit 10/10. The "special classes" that were made up of three classes, pretty much the same thing, except levels were gained in 3's. With a "triple class MC" class the max level was 18. You never gained the last "two levels".</p><p></p><p>All said, I'd still rather have 1e/2e MC rules. But it's not really possible due to the universal XP advancement table.</p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7490158, member: 45197"] Hiya! Never said I couldn't do that. I did (see below) write up some rules. I have considered it, seriously, but in the end just kind of decided that I didn't really need MC nor did my players. In all the time of playing 5e (and for the first half or more of since we've been playing...Starter Box launch time, whenever that was) we [I]were[/I] using MC (and Feats!). Because we wanted to see what was there and what we liked or didn't. Funny thing...with MC, not a [I]single[/I] player of mine ever used it. Not one. Over a year of weekly play. Not once. And, in case you didn't know, I'm a very unforgiving DM (one might say "Killer DM", by today's standards). Most PC's would hit 2nd and many 3rd. A few less every level there after up until 7th..the highest PC anyone has managed to get in our 5e games. So they had opportunity to use the MC rules. I think only once do I vaguely remember a player contemplating adding a 2nd class. When we finally decided to drop MC and Feats from our games, nobody batted an eye. In fact, all of them wanted to see Feats ditched, and about half didn't care one way or the other about MC, the rest, including me, would rather not have the MC rules or change them to be more like what we like (1e/2e/Hackmaster4th). Anyway, if I *did* want to bring back MC'ing I'd bring it back in the form of a "different name specialty class"...basically a "prestige class" but you would start as it. I did do this, as I mentioned up above. Where it was more of a "pre-planned double-advancement" thing. So you were a new class that was a Fighter (Champion)/Rogue (Thief). You start at Level 2 (so 1st/1st Fighter/Rogue). You then start getting XP. You don't gain ANY levels until you have enough XP to hit 4th level, where you become a 2nd/2nd Fighter (Champion)/Rogue (Thief). Continue ever 2 levels until you hit 10/10. The "special classes" that were made up of three classes, pretty much the same thing, except levels were gained in 3's. With a "triple class MC" class the max level was 18. You never gained the last "two levels". All said, I'd still rather have 1e/2e MC rules. But it's not really possible due to the universal XP advancement table. ^_^ Paul L. Ming [/QUOTE]
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