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Arguments and assumptions against multi classing
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<blockquote data-quote="Salthorae" data-source="post: 7490160" data-attributes="member: 1095"><p>2e PHB says XP is divided evenly among all your multi-classes. </p><p></p><p>Fighter 4 = 8k - 5 = 16k; Wizard 4 = 10k - 5 = 20k Rogue 5 = 10k - 6 = 20k SO you are spot on with the 4/4/5 mix. </p><p></p><p>I guess what feels so different with 1/2e vs. 3.x/5e MC is the gap between individual class level capabilities vs. single class characters and that you can't start the game with full fledged F/M/T levels. in 3.x+ Two characters who had gained enough XP for a Druid to be 7th would have a 2/2/3 split on the F/M/T character, which means you're more behind the curve in casting power and/or # of attacks per round. Whereas a 1/2e F/M/T got basically the same #' of attacks with their specialized weapons 3 att/2 rds and they had 5 weapon proficiency slots just like any other 4th level warrior, they are on the verge of 3rd level spells, where the 3.x MC is almost to 2nd level spells, and their theiving skills are probably actually better relative to the rest of the 5e system at Rogue 3 (with expertise) than Thief 5 would have been in 1/2e or Rogue 3 in 3.x</p><p></p><p>I say again though, if you want to get back to that feel, you either need to homebrew some rules to split XP and have multiple classes advancing at the same time, which if the XP table is the same regardless... sounds a lot like gestalt rules! If you split XP though, your MC advancement is slowed vs. single class, which may be a nice way to balance gestalt/MC characters vs. normal PC's, even in 5e. </p><p></p><p>So a Character in 5e with 34k XP: single class they just made level 8. Split XP Gestalt/MC they would be 5/5/5 and need another 11k (split 3 ways) to get to 6/6/6; another 27k (split 3 ways to get to 7/7/7). A single class that stared with 34k and added another 38k would be 10th level and something like 40% of the way to 11th. So they maintain basically a 3 level gap on the MC PC through the end of tier 2. </p><p></p><p>a 2 class split would be 6/6 when the single class was 8th and if they got another 38k, they'd be 8/8 when the single class is 10th.</p><p></p><p>it seems like you'd be behind in levels = to the # of extra classes you add on. That keeps through the end of tier 2 anyway.</p><p></p><p>It's not a bad system since action economy is still your limiting factor. You only ever get an action, bonus action, and move... being Gestalt/MC just gives you more options for using those action types. </p><p></p><p>I might try this in my next game I run for my group and see how it pans out.</p><p></p><p>EDIT: Addendum to the notes above... </p><p></p><p>I just did the math/compared the tables to 2e XP for MC all the way to 20th...</p><p></p><p>2e 20th level mage XP = 3,750,000 - a 2 class Fighter/Mage would be 15/15 with that much xp, and a 3 class Fighter/Mage/Thief would be 13/13/15</p><p></p><p>5e 20th level XP = 355,000 - a 2 class Anything as described above would be *gasp* 15/15 with that much xp, and a 3 class Anything would be... 12/12/12. </p><p></p><p>That's pretty close to the old spreads, though I suppose the 3 class DOES sacrifice a little bit, specifically 7th level spells vs. 1/2e</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7490160, member: 1095"] 2e PHB says XP is divided evenly among all your multi-classes. Fighter 4 = 8k - 5 = 16k; Wizard 4 = 10k - 5 = 20k Rogue 5 = 10k - 6 = 20k SO you are spot on with the 4/4/5 mix. I guess what feels so different with 1/2e vs. 3.x/5e MC is the gap between individual class level capabilities vs. single class characters and that you can't start the game with full fledged F/M/T levels. in 3.x+ Two characters who had gained enough XP for a Druid to be 7th would have a 2/2/3 split on the F/M/T character, which means you're more behind the curve in casting power and/or # of attacks per round. Whereas a 1/2e F/M/T got basically the same #' of attacks with their specialized weapons 3 att/2 rds and they had 5 weapon proficiency slots just like any other 4th level warrior, they are on the verge of 3rd level spells, where the 3.x MC is almost to 2nd level spells, and their theiving skills are probably actually better relative to the rest of the 5e system at Rogue 3 (with expertise) than Thief 5 would have been in 1/2e or Rogue 3 in 3.x I say again though, if you want to get back to that feel, you either need to homebrew some rules to split XP and have multiple classes advancing at the same time, which if the XP table is the same regardless... sounds a lot like gestalt rules! If you split XP though, your MC advancement is slowed vs. single class, which may be a nice way to balance gestalt/MC characters vs. normal PC's, even in 5e. So a Character in 5e with 34k XP: single class they just made level 8. Split XP Gestalt/MC they would be 5/5/5 and need another 11k (split 3 ways) to get to 6/6/6; another 27k (split 3 ways to get to 7/7/7). A single class that stared with 34k and added another 38k would be 10th level and something like 40% of the way to 11th. So they maintain basically a 3 level gap on the MC PC through the end of tier 2. a 2 class split would be 6/6 when the single class was 8th and if they got another 38k, they'd be 8/8 when the single class is 10th. it seems like you'd be behind in levels = to the # of extra classes you add on. That keeps through the end of tier 2 anyway. It's not a bad system since action economy is still your limiting factor. You only ever get an action, bonus action, and move... being Gestalt/MC just gives you more options for using those action types. I might try this in my next game I run for my group and see how it pans out. EDIT: Addendum to the notes above... I just did the math/compared the tables to 2e XP for MC all the way to 20th... 2e 20th level mage XP = 3,750,000 - a 2 class Fighter/Mage would be 15/15 with that much xp, and a 3 class Fighter/Mage/Thief would be 13/13/15 5e 20th level XP = 355,000 - a 2 class Anything as described above would be *gasp* 15/15 with that much xp, and a 3 class Anything would be... 12/12/12. That's pretty close to the old spreads, though I suppose the 3 class DOES sacrifice a little bit, specifically 7th level spells vs. 1/2e [/QUOTE]
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