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Arguments and assumptions against multi classing
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<blockquote data-quote="pming" data-source="post: 7490164" data-attributes="member: 45197"><p>Hiya!</p><p></p><p></p><p></p><p>You could be entierly correct. It could have been a house rule I used back when I started...and like you, that was a LONG time ago. Old grey matter ain't what it used to be! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> If I ever find it I'll be sure to make a note in one of my DMG's (or GMG's for Hackmaster 4th).</p><p></p><p></p><p></p><p>I don't <em>think </em>so...but anything's possible. The "class specific" bonus XP came about when 2e came out. I remember thinking "Hey, that's kind of a cool idea..." and then looked at the class bonuses for tasks and saw that they weren't exactly..."balanced". Some class abilities were gained all the time by some classes because of use (Fighters), and others only when the opportunity came up (Cleric and Turning Undead, iirc). Like so many things we found 'wrong' about 2e, this was yet another example of "Cool idea...buuuutttt....". Kit's were the same thing.</p><p></p><p></p><p></p><p></p><p>Your number-remembering is correct (at least from my memory...hehe...it's like two old farts at a nursing home arguing about something that happened 40 years ago that both remember, but don't remember it the same way... LOL!). As we played 1e (we gave 2e a fair shake, a good two or three years, but went back to 1e), I used Level Limits. This was probably one of the number one factors that edged players towards Human characters, or Thieves, or Races with Unlimited in some class. Not that PC's got much above 10th to 12th level, handful of 'teen levels. Only about...no, exactly 5 PC's got to 18th or higher in the 25 to 30 years of DM'ing 1e ( [yes, creative names by 11 year olds...] "Hawk", "Tron", "Denakhan", "Dargoth", and "The Ranger" who probably had a name but the player played in two campaigns and used the same character in both...remember when that was a thing? It was probably "Aragan" or "Argorn" or something cheezy like that...ahhh...memories... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> ).</p><p></p><p>Anyway, if I ever do find where I read that XP division thing I'll try and remember to PM it to you or something here. But don't hold your breath. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Weather or not it's an actual rule, and option somewhere, or a house rule, it's something I'll keep using because it's what we like. Likewise we won't use things we don't like...and the core 5e MC rules fall into that bucket, unfortunately. YMMV. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>^_^</p><p></p><p>Paul L. Ming</p></blockquote><p></p>
[QUOTE="pming, post: 7490164, member: 45197"] Hiya! You could be entierly correct. It could have been a house rule I used back when I started...and like you, that was a LONG time ago. Old grey matter ain't what it used to be! ;) If I ever find it I'll be sure to make a note in one of my DMG's (or GMG's for Hackmaster 4th). I don't [I]think [/I]so...but anything's possible. The "class specific" bonus XP came about when 2e came out. I remember thinking "Hey, that's kind of a cool idea..." and then looked at the class bonuses for tasks and saw that they weren't exactly..."balanced". Some class abilities were gained all the time by some classes because of use (Fighters), and others only when the opportunity came up (Cleric and Turning Undead, iirc). Like so many things we found 'wrong' about 2e, this was yet another example of "Cool idea...buuuutttt....". Kit's were the same thing. Your number-remembering is correct (at least from my memory...hehe...it's like two old farts at a nursing home arguing about something that happened 40 years ago that both remember, but don't remember it the same way... LOL!). As we played 1e (we gave 2e a fair shake, a good two or three years, but went back to 1e), I used Level Limits. This was probably one of the number one factors that edged players towards Human characters, or Thieves, or Races with Unlimited in some class. Not that PC's got much above 10th to 12th level, handful of 'teen levels. Only about...no, exactly 5 PC's got to 18th or higher in the 25 to 30 years of DM'ing 1e ( [yes, creative names by 11 year olds...] "Hawk", "Tron", "Denakhan", "Dargoth", and "The Ranger" who probably had a name but the player played in two campaigns and used the same character in both...remember when that was a thing? It was probably "Aragan" or "Argorn" or something cheezy like that...ahhh...memories... ;) ). Anyway, if I ever do find where I read that XP division thing I'll try and remember to PM it to you or something here. But don't hold your breath. ;) Weather or not it's an actual rule, and option somewhere, or a house rule, it's something I'll keep using because it's what we like. Likewise we won't use things we don't like...and the core 5e MC rules fall into that bucket, unfortunately. YMMV. :) ^_^ Paul L. Ming [/QUOTE]
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