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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7490183" data-attributes="member: 6919838"><p>"I would also complain about such a DM, because regardless of their interpretation of how the Oath works in their world, they failed to properly convey it to the player. It's simply unreasonable to expect a player to know what you're thinking, when given such vague rules to go by. If nothing else, the DM should tell you that the Oath demands you give 10gp, because that's something your character would know if they were a paladin who had taken that Oath. (Not that I would agree with their interpretation, mind, but they are the DM, and it's their world.)"</p><p></p><p>Tend to agree.</p><p></p><p>The issue here is not working from common baselines of understanding. The **character** should have good knowledge of where the boundaries are and the player should also have enough info yo make informed decisions.</p><p></p><p>Sometimes this seems driven by the expectation of hostility or deception on the GMs part, like the GM is waiting to catch the player and so the GM needs reigning in.</p><p></p><p>Can a GM do so, sure just like the player can exert the ultimate player agency... feet. </p><p></p><p>If the GM is gonna be a jerk, if the GM is gonna work to "get you"... no fluff text enabling entitlement credo is likely gonna be the solution.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7490183, member: 6919838"] "I would also complain about such a DM, because regardless of their interpretation of how the Oath works in their world, they failed to properly convey it to the player. It's simply unreasonable to expect a player to know what you're thinking, when given such vague rules to go by. If nothing else, the DM should tell you that the Oath demands you give 10gp, because that's something your character would know if they were a paladin who had taken that Oath. (Not that I would agree with their interpretation, mind, but they are the DM, and it's their world.)" Tend to agree. The issue here is not working from common baselines of understanding. The **character** should have good knowledge of where the boundaries are and the player should also have enough info yo make informed decisions. Sometimes this seems driven by the expectation of hostility or deception on the GMs part, like the GM is waiting to catch the player and so the GM needs reigning in. Can a GM do so, sure just like the player can exert the ultimate player agency... feet. If the GM is gonna be a jerk, if the GM is gonna work to "get you"... no fluff text enabling entitlement credo is likely gonna be the solution. [/QUOTE]
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