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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7490269" data-attributes="member: 6799649"><p>In this medium (Internet, gaming forum, debate) each side tends to exaggerate the other side's transgressions, partly because we are passionate and partly to better illustrate the fault.</p><p></p><p>In reality, I talk to my DM. He says he's starting a new campaign soon, each of you needs to create an <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f44e.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt="(n)" title="Thumbs down (n)" data-smilie="23"data-shortname="(n)" />th level PC. We talk as a party so our PCs don't tread on each others' toes, and we talk to the DM about our 'cool idea!' (TM).</p><p></p><p>In fact, we probably talk more than the DM wants to listen, because we are invested in our idea while the DM cannot be (because he doesn't know what it is yet) and the DM has to take in four or five such ideas while simultaneously readying the campaign.</p><p></p><p>This means that the DM is, usually, happy for us to do all or most of the work re: fluff. The DM can certainly pipe up and make suggestions to make it even cooler, tell us or talk to us about how our concept could fit into his world, or even say that a particular bit cannot work in his campaign and work with us to make adjustments. Bear in mind that he's already told us about house rules or campaign specific rules. For example, if the campaign is set in Krynn in the years between the fall of Istar and the heroes of the lance the DM will say that there are no clerics. Fair enough, we won't make any clerics; what about druids? And we get to know what the limits are and then create our PCs in that light.</p><p></p><p>So, at various pre-campaign start moments, each player will go to the DM and say, "Here's my PC". We can tell the story of our characters, how each mechanical ability makes sense for this PC (I'm super-civilised but I've got anger management issues, that's how my Rage ability makes sense for this PC, what with his werewolf-adjacent heritage).</p><p></p><p>At this point the DM reviews our characters sheets (for crunch). If I were to say that my rogue has the Rage ability even though it's against the rules because I don't have barbarian levels, he would just say no and I know that so I wouldn't present that. If I were to say that my barbarian Rage works differently than it says in the PHB, just because I say so, then I have overstepped my bounds. If that's something I want then I'd have to explain it to him and <em>ask</em>, nicely, and take it like a gentleman if he says no.</p><p></p><p>But if I present him with a character sheet that says 'Barbarian 1', and includes a description of the Rage ability that is copy/pasted from the PHB with no alterations, then he simply has no grounds for complaint! How I fluff my rage for this PC isn't in his purview!</p><p></p><p>No, I'm not foolish or impolite enough to begin my conversation with, "Here's my PC; it's my way or the highway!", because that would be insane and foolish and I probably wouldn't have a game anymore.</p><p></p><p>But equally, if the DM finds that my PC is mechanically RAW, he has nothing to object to and I would be stunned if he banned my <em>fluff</em>, saying that it's his way or the highway! He wouldn't treat me so badly anymore than I would treat him badly.</p><p></p><p>Even if he said it politely, I would be absolutely stunned and gobsmacked if he refused to allow my fluff even though my crunch was unimpeachable! It wouldn't make sense to me! What would he care? My civilised, anger management-challenged version of Rage in no way messes with his world. My cool idea doesn't impose anything on the rest of his world! There is nothing to object <em>to</em>.</p><p></p><p>If my DM was that kind of person, one who inexplicably and irrationally messes with my PC like that, then he probably wouldn't be my DM for long. He wouldn't be reasonable at that point.</p><p></p><p>What actually happened was that the DM thought it was a cool idea too! Everyone is happy. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /></p></blockquote><p></p>
[QUOTE="Arial Black, post: 7490269, member: 6799649"] In this medium (Internet, gaming forum, debate) each side tends to exaggerate the other side's transgressions, partly because we are passionate and partly to better illustrate the fault. In reality, I talk to my DM. He says he's starting a new campaign soon, each of you needs to create an (n)th level PC. We talk as a party so our PCs don't tread on each others' toes, and we talk to the DM about our 'cool idea!' (TM). In fact, we probably talk more than the DM wants to listen, because we are invested in our idea while the DM cannot be (because he doesn't know what it is yet) and the DM has to take in four or five such ideas while simultaneously readying the campaign. This means that the DM is, usually, happy for us to do all or most of the work re: fluff. The DM can certainly pipe up and make suggestions to make it even cooler, tell us or talk to us about how our concept could fit into his world, or even say that a particular bit cannot work in his campaign and work with us to make adjustments. Bear in mind that he's already told us about house rules or campaign specific rules. For example, if the campaign is set in Krynn in the years between the fall of Istar and the heroes of the lance the DM will say that there are no clerics. Fair enough, we won't make any clerics; what about druids? And we get to know what the limits are and then create our PCs in that light. So, at various pre-campaign start moments, each player will go to the DM and say, "Here's my PC". We can tell the story of our characters, how each mechanical ability makes sense for this PC (I'm super-civilised but I've got anger management issues, that's how my Rage ability makes sense for this PC, what with his werewolf-adjacent heritage). At this point the DM reviews our characters sheets (for crunch). If I were to say that my rogue has the Rage ability even though it's against the rules because I don't have barbarian levels, he would just say no and I know that so I wouldn't present that. If I were to say that my barbarian Rage works differently than it says in the PHB, just because I say so, then I have overstepped my bounds. If that's something I want then I'd have to explain it to him and [i]ask[/i], nicely, and take it like a gentleman if he says no. But if I present him with a character sheet that says 'Barbarian 1', and includes a description of the Rage ability that is copy/pasted from the PHB with no alterations, then he simply has no grounds for complaint! How I fluff my rage for this PC isn't in his purview! No, I'm not foolish or impolite enough to begin my conversation with, "Here's my PC; it's my way or the highway!", because that would be insane and foolish and I probably wouldn't have a game anymore. But equally, if the DM finds that my PC is mechanically RAW, he has nothing to object to and I would be stunned if he banned my [i]fluff[/i], saying that it's his way or the highway! He wouldn't treat me so badly anymore than I would treat him badly. Even if he said it politely, I would be absolutely stunned and gobsmacked if he refused to allow my fluff even though my crunch was unimpeachable! It wouldn't make sense to me! What would he care? My civilised, anger management-challenged version of Rage in no way messes with his world. My cool idea doesn't impose anything on the rest of his world! There is nothing to object [i]to[/i]. If my DM was that kind of person, one who inexplicably and irrationally messes with my PC like that, then he probably wouldn't be my DM for long. He wouldn't be reasonable at that point. What actually happened was that the DM thought it was a cool idea too! Everyone is happy. ;) [/QUOTE]
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