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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Sadras" data-source="post: 7490300" data-attributes="member: 6688277"><p>Good grief man, if I had tried anything like that I'd have the players revolt at my table whether it was in the book or not. </p><p></p><p>There are plenty other ways to strip powers besides oath-breaking.</p><p></p><p>Dead zones/worlds, where magic does not work.</p><p>Teleporting to a new cosmos, where one's deity has limited or zero access to. i.e. loss of divine powers.</p><p>Patron being killed/captured, perhaps resulting in a loss of Warlock powers/progression, depending on how the use of the powers are relayed/learned...etc</p><p></p><p>Even under all these occurrences including oathbreaking (not the gotcha type example you highlighted), there would be a conversation at the table between the DM and PCs to discuss the possible length of power loss, mitigating power loss, method of reclaiming lost power/ability, playing a NPC in the meantime, pros and cons of new mechanic introduced. </p><p></p><p>This is not an example of stripping of class powers but an effect that was introduced into our game when our group found themselves in FR (accidental teleport from Mystara) besides the fact that almost all their spells slots were used for Comprehend Languages and Tongues (which had become the most important spell), the cleric found that his connection to his Immortal felt distant. It took him twice as long to commune/pray in order to access his spell allotment every day, his spell DC's were one lower, while he earned a +1 bonus on saving against native divine magic. </p><p>Our Wild Mage on the other found out early on that due to this world's large latent magical energies there was an increased chance of causing a wild magic surge (additional 5%).</p><p>In this instance I didn't strip their powers but introduced/adjusted mechanics.</p></blockquote><p></p>
[QUOTE="Sadras, post: 7490300, member: 6688277"] Good grief man, if I had tried anything like that I'd have the players revolt at my table whether it was in the book or not. There are plenty other ways to strip powers besides oath-breaking. Dead zones/worlds, where magic does not work. Teleporting to a new cosmos, where one's deity has limited or zero access to. i.e. loss of divine powers. Patron being killed/captured, perhaps resulting in a loss of Warlock powers/progression, depending on how the use of the powers are relayed/learned...etc Even under all these occurrences including oathbreaking (not the gotcha type example you highlighted), there would be a conversation at the table between the DM and PCs to discuss the possible length of power loss, mitigating power loss, method of reclaiming lost power/ability, playing a NPC in the meantime, pros and cons of new mechanic introduced. This is not an example of stripping of class powers but an effect that was introduced into our game when our group found themselves in FR (accidental teleport from Mystara) besides the fact that almost all their spells slots were used for Comprehend Languages and Tongues (which had become the most important spell), the cleric found that his connection to his Immortal felt distant. It took him twice as long to commune/pray in order to access his spell allotment every day, his spell DC's were one lower, while he earned a +1 bonus on saving against native divine magic. Our Wild Mage on the other found out early on that due to this world's large latent magical energies there was an increased chance of causing a wild magic surge (additional 5%). In this instance I didn't strip their powers but introduced/adjusted mechanics. [/QUOTE]
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