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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="GreyLord" data-source="post: 7490445" data-attributes="member: 4348"><p>This is why most people could go from one table to the other and easily transition in AD&D. The Core assumptions at the table were the same, but there were many miniscule rules from the DMG or elsewhere that were commonly dropped.</p><p></p><p>On reflection of the time, I think much of that originally was in regards to the original D&D rules. The core booklets along with Greyhawk and Blackmoor were common ground that were used among the old wargamers that came in with OD&D. A LOT of the stuff from Strategic review or other sources were very hit and miss. Thus, the common ground that many would come from would be the three core booklets and the supplements (and normally only the first one or two).</p><p></p><p>These lacked a LOT of the additional rules that got tossed into AD&D.</p><p></p><p>In addition, because AD&D didn't get released all at once, people just played with the books that came out using the OD&D rules. This made it so that OD&D really was the prevalent version of AD&D...but with more classes and more defined monsters.</p><p></p><p>Later players didn't have this privilege. My guess, though, is that may of them started with the Red Box and Red Book of Basic (either B/X or BECMI). After learning the basics of the game, that's what they stuck with. They moved on from Basic or Basic and Expert right on into AD&D. The games are similar enough that you can intermix and so they played AD&D with the rules which were the same between Basic and AD&D and skipped most of the rest of the rules which added complexity. </p><p></p><p>Thus it was the things that were the very core ideas between OD&D, B/X, BECMI, and AD&D that formed the central core of the all those games and made it easy for people to go from table to table and place to place as everyone was using those core ideas.</p><p></p><p>Even 2e used those core ideas for the most part and thus that transition was pretty easy. (plus 2e had a grandfather clause that allowed a group to take any 1e thing and use it in 2e if they so desired...though I think that was more spelled out via other media and NOT found in the core 2e books).</p></blockquote><p></p>
[QUOTE="GreyLord, post: 7490445, member: 4348"] This is why most people could go from one table to the other and easily transition in AD&D. The Core assumptions at the table were the same, but there were many miniscule rules from the DMG or elsewhere that were commonly dropped. On reflection of the time, I think much of that originally was in regards to the original D&D rules. The core booklets along with Greyhawk and Blackmoor were common ground that were used among the old wargamers that came in with OD&D. A LOT of the stuff from Strategic review or other sources were very hit and miss. Thus, the common ground that many would come from would be the three core booklets and the supplements (and normally only the first one or two). These lacked a LOT of the additional rules that got tossed into AD&D. In addition, because AD&D didn't get released all at once, people just played with the books that came out using the OD&D rules. This made it so that OD&D really was the prevalent version of AD&D...but with more classes and more defined monsters. Later players didn't have this privilege. My guess, though, is that may of them started with the Red Box and Red Book of Basic (either B/X or BECMI). After learning the basics of the game, that's what they stuck with. They moved on from Basic or Basic and Expert right on into AD&D. The games are similar enough that you can intermix and so they played AD&D with the rules which were the same between Basic and AD&D and skipped most of the rest of the rules which added complexity. Thus it was the things that were the very core ideas between OD&D, B/X, BECMI, and AD&D that formed the central core of the all those games and made it easy for people to go from table to table and place to place as everyone was using those core ideas. Even 2e used those core ideas for the most part and thus that transition was pretty easy. (plus 2e had a grandfather clause that allowed a group to take any 1e thing and use it in 2e if they so desired...though I think that was more spelled out via other media and NOT found in the core 2e books). [/QUOTE]
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