Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="MoonSong" data-source="post: 7491560" data-attributes="member: 6689464"><p>Please, forgive me if I quote you over something old. I can't claim I was the one to invent the coffeelock, but I described the basic idea very early on in the edition. I couldn't really get behind the actual fluff required at the time -given the only choices back the were amoral patrons at best- so I never tried playing something like that, but now that we have both Celestial Warlock and Divine Soul, I'm starting to feel like trying a Sorceress 3/Warlock 3, it sounds like it might be fun. (Note that I'm disinterested on blasting, so no Twin eldritch blast shenanigans. And with an easily renewable source of magic, there would be less pressure to conserve resources so probably no Twin/Quick spell stuff) </p><p></p><p>Would you be ok with something like that? </p><p></p><p></p><p></p><p></p><p></p><p>I don't know, maybe I wouldn't get angry, but I wouldn't be exactly happy under these circumstances either. I barely ever feel the need to try something I know is overpowered -my average fantasy isn't really a power fantasy by the normal usage of the phrase- if I ever decide I want to try it, then I don't want things to be hard, I don't want to be challenged, and certainly I don't want it to end on a TPK. If I decide I want to try something that is "powerful" -and again I barely ever feel like it-, is because I want to feel the thrill of the experience and for things to go my way. </p><p></p><p>And well, I prefer to have multiclassing and feats available, but mostly for the following reasons:</p><p>*I loathe standard human, it is nothing but a bunch of bland +1s -and I tend to find the resulting characters unrelatable-, at the same time I really like to play humans -because I have an easier time finding them relatable-. Without feats there's no variant human and I'm stuck with a character I find less relatable than ideal. </p><p>*I like to have the door open to shifting paths if needed. Knowing that my character isn't set in stone helps me relate to it. The opposite makes them feel more like an artificial construct than a living person.</p><p>*Feats help me fill gaps in my character. I prefer playing sorcerers -I like bards and clerics too, but they tend to be quite busy- but I'm not really a fan of blasting, the extra feat from variant human normally goes to gain proficiency with the fabled spears -they are an iconic sorcerer weapon- and other things like bows and glaives. Or to get a third spell known, the more spells known the least I'm pressured to blast. </p><p>*In core-only games, it helps me compensate for the lack of a healing witch. By mixing bard and sorcerer I can approximate a poor-mans favored/divine soul </p><p></p><p>None of them are powergaming reasons, if anything, going by these forums, they are things that actually undermine a character's power. </p><p></p><p> </p><p></p><p>More power to you I guess, I wouldn't really want to be in a position to play with this system. Having a way to "buy" fictional space is very cool, but both your examples don't sound very fun to me. What would you do if I was an hypothetical player at your table and I put something like "My character is a princess" and put all of my chips on it?</p></blockquote><p></p>
[QUOTE="MoonSong, post: 7491560, member: 6689464"] Please, forgive me if I quote you over something old. I can't claim I was the one to invent the coffeelock, but I described the basic idea very early on in the edition. I couldn't really get behind the actual fluff required at the time -given the only choices back the were amoral patrons at best- so I never tried playing something like that, but now that we have both Celestial Warlock and Divine Soul, I'm starting to feel like trying a Sorceress 3/Warlock 3, it sounds like it might be fun. (Note that I'm disinterested on blasting, so no Twin eldritch blast shenanigans. And with an easily renewable source of magic, there would be less pressure to conserve resources so probably no Twin/Quick spell stuff) Would you be ok with something like that? I don't know, maybe I wouldn't get angry, but I wouldn't be exactly happy under these circumstances either. I barely ever feel the need to try something I know is overpowered -my average fantasy isn't really a power fantasy by the normal usage of the phrase- if I ever decide I want to try it, then I don't want things to be hard, I don't want to be challenged, and certainly I don't want it to end on a TPK. If I decide I want to try something that is "powerful" -and again I barely ever feel like it-, is because I want to feel the thrill of the experience and for things to go my way. And well, I prefer to have multiclassing and feats available, but mostly for the following reasons: *I loathe standard human, it is nothing but a bunch of bland +1s -and I tend to find the resulting characters unrelatable-, at the same time I really like to play humans -because I have an easier time finding them relatable-. Without feats there's no variant human and I'm stuck with a character I find less relatable than ideal. *I like to have the door open to shifting paths if needed. Knowing that my character isn't set in stone helps me relate to it. The opposite makes them feel more like an artificial construct than a living person. *Feats help me fill gaps in my character. I prefer playing sorcerers -I like bards and clerics too, but they tend to be quite busy- but I'm not really a fan of blasting, the extra feat from variant human normally goes to gain proficiency with the fabled spears -they are an iconic sorcerer weapon- and other things like bows and glaives. Or to get a third spell known, the more spells known the least I'm pressured to blast. *In core-only games, it helps me compensate for the lack of a healing witch. By mixing bard and sorcerer I can approximate a poor-mans favored/divine soul None of them are powergaming reasons, if anything, going by these forums, they are things that actually undermine a character's power. More power to you I guess, I wouldn't really want to be in a position to play with this system. Having a way to "buy" fictional space is very cool, but both your examples don't sound very fun to me. What would you do if I was an hypothetical player at your table and I put something like "My character is a princess" and put all of my chips on it? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top