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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7491813" data-attributes="member: 6919838"><p>The worst case of this i had many yarns ago...</p><p></p><p>was a supers game with a tigerman alien, martial arts mystic, sorcerer, sciencey guy armor suit etc and an agent secret spy black widow type.</p><p></p><p>game started with the launching of several storylines one of which they took to pursue was mystic themed.</p><p></p><p>spy player began to make noises and came up with muystic character to replace his spy with... i said Ok and that character came in at the end of the first story arc... so now we had two somewhat distinct magical types.</p><p></p><p>second arc they picked up on was the techno guy one and as it moved along guess what - the spy-now-magic pc player started designing a replacement cuz this new guy just wasnt as fun as he hoped and three guesses what his new character would be... yup - at the end of that arc he brought in his new techno-knight character just as a plot line highlighting the martial arts guy was... and guess....</p><p></p><p>yeah once i told him "you need to stick with this character or one of the ones you have had" the player dropped two weeks later griping how none of the stuff applied to his characters (none of which were active for more than about a month of sessions before swapping out.) </p><p></p><p>game continued with arc after arc spotlighting character after character's backstories and ties and eventually the team's backstory and ties and everything seemed just fine.</p><p></p><p>never was able to get across - carve your own place - dont jump on the coattails of someone else's current one - to that player.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7491813, member: 6919838"] The worst case of this i had many yarns ago... was a supers game with a tigerman alien, martial arts mystic, sorcerer, sciencey guy armor suit etc and an agent secret spy black widow type. game started with the launching of several storylines one of which they took to pursue was mystic themed. spy player began to make noises and came up with muystic character to replace his spy with... i said Ok and that character came in at the end of the first story arc... so now we had two somewhat distinct magical types. second arc they picked up on was the techno guy one and as it moved along guess what - the spy-now-magic pc player started designing a replacement cuz this new guy just wasnt as fun as he hoped and three guesses what his new character would be... yup - at the end of that arc he brought in his new techno-knight character just as a plot line highlighting the martial arts guy was... and guess.... yeah once i told him "you need to stick with this character or one of the ones you have had" the player dropped two weeks later griping how none of the stuff applied to his characters (none of which were active for more than about a month of sessions before swapping out.) game continued with arc after arc spotlighting character after character's backstories and ties and eventually the team's backstory and ties and everything seemed just fine. never was able to get across - carve your own place - dont jump on the coattails of someone else's current one - to that player. [/QUOTE]
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