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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7491817" data-attributes="member: 92239"><p>Hi - </p><p></p><p>I think there's a piece of this that should be brought up logically. It's what agency means to a specific player. I'm not seeing a group discussion on agency.</p><p></p><p>Agency such that a single player is satisfied is fine if the player is choosing his or her own adventure.</p><p>Agency such that a single DM is satisfied is fine if the DM is writing a story and has no players.</p><p></p><p>In my opinion there's no such thing as either of these two examples when you have a group of players around a table. Agency for any player has to be influenced by all other folks at the table for everyone to be happy. </p><p></p><p>While this may result in individual sacrifices that may not suit any given player at any time, if everyone wants a long standing game it's the only way you're going to make it happen.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7491817, member: 92239"] Hi - I think there's a piece of this that should be brought up logically. It's what agency means to a specific player. I'm not seeing a group discussion on agency. Agency such that a single player is satisfied is fine if the player is choosing his or her own adventure. Agency such that a single DM is satisfied is fine if the DM is writing a story and has no players. In my opinion there's no such thing as either of these two examples when you have a group of players around a table. Agency for any player has to be influenced by all other folks at the table for everyone to be happy. While this may result in individual sacrifices that may not suit any given player at any time, if everyone wants a long standing game it's the only way you're going to make it happen. [/QUOTE]
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Arguments and assumptions against multi classing
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