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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="Hussar" data-source="post: 7491920" data-attributes="member: 22779"><p>This is why I have such a problem with the whole "trust your DM" line that gets thrown about. Here we have a DM who is presuming that players will always act in bad faith and never choose a bad score. Players need to be "forced" to make choices and be creative. </p><p></p><p>Trust is absolutely a two way street. Why one earth would I trust you to run your game if you cannot trust me to run my character? If you feel that I need to be forced to be creative, why shouldn't I feel that you need to be forced to keep your hands off my character? </p><p></p><p>IOW, this is a very adversarial approach to DMing.</p></blockquote><p></p>
[QUOTE="Hussar, post: 7491920, member: 22779"] This is why I have such a problem with the whole "trust your DM" line that gets thrown about. Here we have a DM who is presuming that players will always act in bad faith and never choose a bad score. Players need to be "forced" to make choices and be creative. Trust is absolutely a two way street. Why one earth would I trust you to run your game if you cannot trust me to run my character? If you feel that I need to be forced to be creative, why shouldn't I feel that you need to be forced to keep your hands off my character? IOW, this is a very adversarial approach to DMing. [/QUOTE]
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Arguments and assumptions against multi classing
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