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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7491940" data-attributes="member: 92239"><p>I think that the words we use to explain things and connect with each other are very powerful tools that are often thwarted by the lens we read them through. </p><p></p><p>I think it's important to note that nothing in my original post would directly mean that the first player's character wasn't the chosen one, or the second was creepy, socially awkward, or deluded. It can be inferred if desired, but that has everything to do with the point you're trying to make from whatever point of view your experiences lend. Also, you're not babbling. I enjoy your posts.</p><p></p><p>That all said, you're largely right about the differences between sacrifice and compromise. Here's my take. If I see two players working back and forth on something then I label it compromise. If I have to enforce something it's likely a sacrifice. Now in the case of a sacrifice, I need to work to deliver value back to that player. In the case of a compromise, chances are those players are delivering their own value. </p><p></p><p>However, whether a player is deluded or not, has a lot to do with how the he or she plays the character and how the spirits come to him or her. Likewise, the guy with the magical spleen is only going to care about it if I as a DM constantly allow it to be a focus. The goal is to give everyone the chance to hang with friends, create part of the story and have their character be cool when they can be. Not to be malicious.</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7491940, member: 92239"] I think that the words we use to explain things and connect with each other are very powerful tools that are often thwarted by the lens we read them through. I think it's important to note that nothing in my original post would directly mean that the first player's character wasn't the chosen one, or the second was creepy, socially awkward, or deluded. It can be inferred if desired, but that has everything to do with the point you're trying to make from whatever point of view your experiences lend. Also, you're not babbling. I enjoy your posts. That all said, you're largely right about the differences between sacrifice and compromise. Here's my take. If I see two players working back and forth on something then I label it compromise. If I have to enforce something it's likely a sacrifice. Now in the case of a sacrifice, I need to work to deliver value back to that player. In the case of a compromise, chances are those players are delivering their own value. However, whether a player is deluded or not, has a lot to do with how the he or she plays the character and how the spirits come to him or her. Likewise, the guy with the magical spleen is only going to care about it if I as a DM constantly allow it to be a focus. The goal is to give everyone the chance to hang with friends, create part of the story and have their character be cool when they can be. Not to be malicious. [/QUOTE]
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