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Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7492143" data-attributes="member: 28301"><p>How do you take the mount into the dungeon? Why isn’t your DM just attacking it first and killing it right away? Any intelligent enemy would try to dismount you....</p><p></p><p>The damage numbers do seem off, remember RAW you can’t give yourself advantage anymore with Shield Master, it’s been changed. </p><p></p><p>But also, all you are doing is damage, and proning people for others to get advantage. As a fighter, that is your job though, so you need to put out a lot. </p><p>You also need to be in their making yourself a target, you have a deeper HP pool with armor and better HD.</p><p></p><p>Your monk exceeds your “effective” damage, as stunning a creature ups damage tremendously and saves the group from any damage that creature would do. Don’t forget that, and work together with that knowledge.</p><p></p><p>You are limited of course to proning one size larger, what makes open hand monks so awesome is they can prone or shove any size creature. </p><p></p><p>Playing a SM Paladin now, I still use the old rule myself though. SM is quite good, but subtle, it’s better for Paladins since advantage means double the chance to land a doubled smite. Prones are great with Spirit Guardians, so I took Crown Oath, or multi-attackers like a monk.</p><p></p><p>The other benefits of SM are good though. </p><p></p><p>I also can’t bring a steed into a lot of places, especially when you get the better ones. Flying into town on a Pegasus just screams for attention, either good or bad.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7492143, member: 28301"] How do you take the mount into the dungeon? Why isn’t your DM just attacking it first and killing it right away? Any intelligent enemy would try to dismount you.... The damage numbers do seem off, remember RAW you can’t give yourself advantage anymore with Shield Master, it’s been changed. But also, all you are doing is damage, and proning people for others to get advantage. As a fighter, that is your job though, so you need to put out a lot. You also need to be in their making yourself a target, you have a deeper HP pool with armor and better HD. Your monk exceeds your “effective” damage, as stunning a creature ups damage tremendously and saves the group from any damage that creature would do. Don’t forget that, and work together with that knowledge. You are limited of course to proning one size larger, what makes open hand monks so awesome is they can prone or shove any size creature. Playing a SM Paladin now, I still use the old rule myself though. SM is quite good, but subtle, it’s better for Paladins since advantage means double the chance to land a doubled smite. Prones are great with Spirit Guardians, so I took Crown Oath, or multi-attackers like a monk. The other benefits of SM are good though. I also can’t bring a steed into a lot of places, especially when you get the better ones. Flying into town on a Pegasus just screams for attention, either good or bad. [/QUOTE]
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