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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7492180" data-attributes="member: 6919838"><p>I try to not get too involved in telling others how to "properly play their PC" or whether or not an 8 in their world is "noticably weak" or "commoner average" compared to a 10 being "normal" or "adventurewr normal" since i have seen a lot of games systems over the years run that differently for different paradigms. </p><p></p><p>i also try and avoid telling people that strength *should* be seen on some bell curve exponential vs a linear especially when the modifiers are strictly linear and the Dcs often seem to be too. hard to say "you are bell curve weak" when the weight you carry, the difficulty of the climb and the distance you jump is linearly mapped to those scores. </p><p></p><p>As for the Gm deciding who can and cannot speak up in character... well i guess that fits some groups. I tend to prefer to let the players and their characters choose when they *can* speak and focus more on my end on the NPCs and their actions and reactions.</p><p></p><p>For instance, maybe the CHA 8 half-orc simply dives right in, cutting off the GM-designated bard/face and starts an amazingly bad blunderous attempt at small talk destined to piss people off but very much in keeping with his 8 cha "rush in before thinking thru" nature.</p><p></p><p>To me me telling him"sorry, you are not allowed to talk yet by Gm ruling the bard is the one to go first. Wait until i tell you your character can do stuff."</p><p></p><p>But again, to each his own.</p><p></p><p>There are certainly, absolutely, wonderfully great things a player can do and maybe enjoy with a lower than 10 or lower than bonus stat on a character. i think its darn tootin' shucks darn wonderful when those stats and those players who like them are put together and blow the doors off that role playing stuff.</p><p></p><p>Like i said, they enjoy it, they roleplay it that way, its fun - great for them.</p><p></p><p>But i am pretty sure they could also roleplay the doors off a guy with a bonus stat too. </p><p></p><p>there is nothing magical to roleplaying about a negative bonus stat. its just another element you can work with.</p><p></p><p>But players do not have to be forced into it in order to roleplay and not doing it doesn't force them to not rolweplay or deny them the chance to roleplay and all that jazz.</p><p></p><p>I just think its not wise at all to jump to assumptions about someone's roleplaying based on whether they are now playing a MC character or a single class character or a character with high stats or a character with low stats etc etc etc and just judge their roleplaying on its own - if one really truly needs to scratch an itch to be a "judge" over someone else's roleplaying and fun. </p><p></p><p>To me, each player comes to the table with their own preferences - and where i can as Gm i scratch their itches as much as possible within the game. if that means Bob focuses more on running a pretty vanilla stoic dwarf who doesn't get into so much all that drama and roleplay (but Bob really likes character design and gameplay and combat/non-combat challenges.), Barry plays a rogue trickster with a nose for heists and puzzles and contacts and networking his own business (economy building) and Jim plays a halfling sorceress entertainer/mystic who really does a lot of the roleplaying things - I really see myself better able to Gm if i do not judge which of them is being run "properly" and instead focus on meshing together those interests within the games and events of the world they are in.</p><p></p><p>I can even let them decide who gets to talk first without me allowing it.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7492180, member: 6919838"] I try to not get too involved in telling others how to "properly play their PC" or whether or not an 8 in their world is "noticably weak" or "commoner average" compared to a 10 being "normal" or "adventurewr normal" since i have seen a lot of games systems over the years run that differently for different paradigms. i also try and avoid telling people that strength *should* be seen on some bell curve exponential vs a linear especially when the modifiers are strictly linear and the Dcs often seem to be too. hard to say "you are bell curve weak" when the weight you carry, the difficulty of the climb and the distance you jump is linearly mapped to those scores. As for the Gm deciding who can and cannot speak up in character... well i guess that fits some groups. I tend to prefer to let the players and their characters choose when they *can* speak and focus more on my end on the NPCs and their actions and reactions. For instance, maybe the CHA 8 half-orc simply dives right in, cutting off the GM-designated bard/face and starts an amazingly bad blunderous attempt at small talk destined to piss people off but very much in keeping with his 8 cha "rush in before thinking thru" nature. To me me telling him"sorry, you are not allowed to talk yet by Gm ruling the bard is the one to go first. Wait until i tell you your character can do stuff." But again, to each his own. There are certainly, absolutely, wonderfully great things a player can do and maybe enjoy with a lower than 10 or lower than bonus stat on a character. i think its darn tootin' shucks darn wonderful when those stats and those players who like them are put together and blow the doors off that role playing stuff. Like i said, they enjoy it, they roleplay it that way, its fun - great for them. But i am pretty sure they could also roleplay the doors off a guy with a bonus stat too. there is nothing magical to roleplaying about a negative bonus stat. its just another element you can work with. But players do not have to be forced into it in order to roleplay and not doing it doesn't force them to not rolweplay or deny them the chance to roleplay and all that jazz. I just think its not wise at all to jump to assumptions about someone's roleplaying based on whether they are now playing a MC character or a single class character or a character with high stats or a character with low stats etc etc etc and just judge their roleplaying on its own - if one really truly needs to scratch an itch to be a "judge" over someone else's roleplaying and fun. To me, each player comes to the table with their own preferences - and where i can as Gm i scratch their itches as much as possible within the game. if that means Bob focuses more on running a pretty vanilla stoic dwarf who doesn't get into so much all that drama and roleplay (but Bob really likes character design and gameplay and combat/non-combat challenges.), Barry plays a rogue trickster with a nose for heists and puzzles and contacts and networking his own business (economy building) and Jim plays a halfling sorceress entertainer/mystic who really does a lot of the roleplaying things - I really see myself better able to Gm if i do not judge which of them is being run "properly" and instead focus on meshing together those interests within the games and events of the world they are in. I can even let them decide who gets to talk first without me allowing it. [/QUOTE]
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