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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7492599" data-attributes="member: 28301"><p>I get what your saying but allowing too much table talk makes Message and Rarys Telepathy useless or much weaker.</p><p></p><p>Table talk is also situational, if at the Kings ball and the PC are all over the room they are each on their own, unless of course the above spells are in use. Or a PC that is unconscious or dying or in a silence spell certainly can’t talk. </p><p></p><p>What I am trying to say is the DM is partially responsible for a PC role play, as they are always on the other end of the phone. If you encourage it happens and keeps the table moving and involved.</p><p></p><p></p><p>I actually put a similar thread out about playing PC well in general, not class specific, with tactical and meta game advice (like showing up on time and ready to play.)</p><p></p><p>What I do find funny is that over the years through different players how much the same personality types gravitate towards the same PC types. People who like animals seem to always have a pet in game, the biggest people seem to gravitate towards small races and stabby-stabby classes, etc. That’s certainly good for the game.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7492599, member: 28301"] I get what your saying but allowing too much table talk makes Message and Rarys Telepathy useless or much weaker. Table talk is also situational, if at the Kings ball and the PC are all over the room they are each on their own, unless of course the above spells are in use. Or a PC that is unconscious or dying or in a silence spell certainly can’t talk. What I am trying to say is the DM is partially responsible for a PC role play, as they are always on the other end of the phone. If you encourage it happens and keeps the table moving and involved. I actually put a similar thread out about playing PC well in general, not class specific, with tactical and meta game advice (like showing up on time and ready to play.) What I do find funny is that over the years through different players how much the same personality types gravitate towards the same PC types. People who like animals seem to always have a pet in game, the biggest people seem to gravitate towards small races and stabby-stabby classes, etc. That’s certainly good for the game. [/QUOTE]
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