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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7492749" data-attributes="member: 6775031"><p>Exactly! Although I disagree on that last point, that the descriptions in the PHB are merely examples. They are the in-game reality which the rules are trying to reflect, and not merely suggestions.</p><p></p><p>You seem to be saying that fluff is mutable, as long as the mechanics don't change. I'm saying that fluff and mechanics are equally mutable, and the important thing is that they reflect each other. If you really wanted to play your werewolf thing, and it was early enough in the process for me to fit that into the setting, then I'd be more than happy to help you create a class that better reflected such a reality. Likewise, if you really wanted to play a cyber-ninja, we could work together to figure out rules to make that happen.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7492749, member: 6775031"] Exactly! Although I disagree on that last point, that the descriptions in the PHB are merely examples. They are the in-game reality which the rules are trying to reflect, and not merely suggestions. You seem to be saying that fluff is mutable, as long as the mechanics don't change. I'm saying that fluff and mechanics are equally mutable, and the important thing is that they reflect each other. If you really wanted to play your werewolf thing, and it was early enough in the process for me to fit that into the setting, then I'd be more than happy to help you create a class that better reflected such a reality. Likewise, if you really wanted to play a cyber-ninja, we could work together to figure out rules to make that happen. [/QUOTE]
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Arguments and assumptions against multi classing
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