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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7492763" data-attributes="member: 6775031"><p>Do you have a rules reference for the idea that the descriptions in the PHB can be unilaterally altered by any player, and that the DM should be cool with it? Because every reference I've found to altering the fluff is in the DMG, next to the part where it describes how you should also change the mechanics to reflect those changes in the fluff. The rules in the PHB just tell you what the class is, fluff-wise, and then tells you the mechanics associated with that fluff.</p><p>No, it doesn't actually. Your fluff describes minor werewolf abilities, like enhanced physical stats and weapon resistance that is overcome by silver or magical weapons. The enhanced strength could be represented as Advantage on Strength-based checks while "raging", but there's no reason why that would necessarily impose Advantage on attacks made against you. Werewolves don't have anything like Danger Sense, but they do have Keen Senses, and Advantage on many Perception checks is nothing to sneeze at.</p><p></p><p>I have no idea why you would think that this entitles you to adding your Con bonus to your AC while unarmored. There's nothing in the description of werewolves which remotely hints to that, in any capacity.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7492763, member: 6775031"] Do you have a rules reference for the idea that the descriptions in the PHB can be unilaterally altered by any player, and that the DM should be cool with it? Because every reference I've found to altering the fluff is in the DMG, next to the part where it describes how you should also change the mechanics to reflect those changes in the fluff. The rules in the PHB just tell you what the class is, fluff-wise, and then tells you the mechanics associated with that fluff. No, it doesn't actually. Your fluff describes minor werewolf abilities, like enhanced physical stats and weapon resistance that is overcome by silver or magical weapons. The enhanced strength could be represented as Advantage on Strength-based checks while "raging", but there's no reason why that would necessarily impose Advantage on attacks made against you. Werewolves don't have anything like Danger Sense, but they do have Keen Senses, and Advantage on many Perception checks is nothing to sneeze at. I have no idea why you would think that this entitles you to adding your Con bonus to your AC while unarmored. There's nothing in the description of werewolves which remotely hints to that, in any capacity. [/QUOTE]
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