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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="TwoSix" data-source="post: 7492793" data-attributes="member: 205"><p>I don't think anyone posting on these boards is so unreasonable as to think any particular demarcation of player and DM constraints is unassailable, and any quotes otherwise are probably somebody getting overexcited. We all get all a little invested in our viewpoints on here, I think. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p></p><p>My particular viewpoint is that setting should exist primarily as a means to make communication between the player and the DM easier. Unless the players are particularly excited to explore a setting the DM has created for his own enjoyment, having to learn the nuances of a DM's setting just introduces complication to that communication. That's why I favor published kitchen-sink settings (which allow for importation of all sorts of fantasy tropes), or a simple loosely defined homebrew setting built off common tropes, with maybe one or two wacky twists. </p><p></p><p>If your setting is so tightly defined that a devil-sired wolfman breaks it, my opinion is that you (as a DM) have put your own aesthetic desires too far ahead of your players, and you need to have a conversation about what all of you think the setting actually is and should be.</p><p></p><p></p><p>I absolutely have no desire to do that fisting.</p></blockquote><p></p>
[QUOTE="TwoSix, post: 7492793, member: 205"] I don't think anyone posting on these boards is so unreasonable as to think any particular demarcation of player and DM constraints is unassailable, and any quotes otherwise are probably somebody getting overexcited. We all get all a little invested in our viewpoints on here, I think. :) My particular viewpoint is that setting should exist primarily as a means to make communication between the player and the DM easier. Unless the players are particularly excited to explore a setting the DM has created for his own enjoyment, having to learn the nuances of a DM's setting just introduces complication to that communication. That's why I favor published kitchen-sink settings (which allow for importation of all sorts of fantasy tropes), or a simple loosely defined homebrew setting built off common tropes, with maybe one or two wacky twists. If your setting is so tightly defined that a devil-sired wolfman breaks it, my opinion is that you (as a DM) have put your own aesthetic desires too far ahead of your players, and you need to have a conversation about what all of you think the setting actually is and should be. I absolutely have no desire to do that fisting. [/QUOTE]
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