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Arguments and assumptions against multi classing
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<blockquote data-quote="Salthorae" data-source="post: 7492863" data-attributes="member: 1095"><p>Thanks for the italics, really helped drive home your point and make me see the light. </p><p></p><p>I am not claiming the given narrative equates to whatever mechanic I want and I'm not cheating anything. I'm saying that an animal/lycanthrope's natural armor (of whatever mechanical bonus) that makes it harder to hit, jives pretty well with the barbarian's Unarmored defense...which is natural... and makes them harder to hit. I'm not going for a 100% alignment, but a "here's some points of commonality and overlay, so sure that works for me."</p><p></p><p>There is no codified way that narrative converts to mechanics in any D&D system. Anywhere. I am simply agreeing with Arial Black's narrative to class overlay. Mechanics are defined and they do allow you to tell a narrative, but there is no official codified way that the reverse is true. Narrative/fluff may <em>inform</em> (see? they really help!) mechanics design and application, but you cannot say that "a" narrative must always equate to "x" mechanic. </p><p></p><p> Err, I think you have that opposite. A game system is a defined language of mechanics by which a narrative is enacted (in whatever medium you choose from PBP to TBT to Streaming). See above.</p><p></p><p> I'm not altering the wolf's hide or altering anything... at all? </p><p></p><p></p><p>Wha...what? Why would you ever use white dragon stats for a giant spider when you HAVE giant spider stats? No one is "adding weird new stuff to a world" here. We're not talking about inventing the wheel either. We're talking about a character who wants to play a city raised Barbarian with the Soldier background. He just wrote a story to explain how his city raised barbarian has the same mechanical abilities as a raging tribal warrior. You're thinking about this too hard. </p><p></p><p></p><p></p><p>So.. no one is even trying to home-brew something here? So yeah. And I can home-brew what, when, where, and how I want thank you much. </p><p></p><p>You really have no place to tell me that I or anyone else shouldn't home-brew because you don't agree with my approval of someone's narrative rationale for how and why their PC is a specific class and background combination from the PHB, the first core book. </p><p></p><p>Not sure why you're so sensitive about this thread, but you're doing exactly the same thing. You are consistently holding YOUR preferences for how mechanics and world fluff go together against [MENTION=6799649]Arial Black[/MENTION] and anyone who seems to be ok with this character backstory. So... pot... kettle?</p></blockquote><p></p>
[QUOTE="Salthorae, post: 7492863, member: 1095"] Thanks for the italics, really helped drive home your point and make me see the light. I am not claiming the given narrative equates to whatever mechanic I want and I'm not cheating anything. I'm saying that an animal/lycanthrope's natural armor (of whatever mechanical bonus) that makes it harder to hit, jives pretty well with the barbarian's Unarmored defense...which is natural... and makes them harder to hit. I'm not going for a 100% alignment, but a "here's some points of commonality and overlay, so sure that works for me." There is no codified way that narrative converts to mechanics in any D&D system. Anywhere. I am simply agreeing with Arial Black's narrative to class overlay. Mechanics are defined and they do allow you to tell a narrative, but there is no official codified way that the reverse is true. Narrative/fluff may [I]inform[/I] (see? they really help!) mechanics design and application, but you cannot say that "a" narrative must always equate to "x" mechanic. Err, I think you have that opposite. A game system is a defined language of mechanics by which a narrative is enacted (in whatever medium you choose from PBP to TBT to Streaming). See above. I'm not altering the wolf's hide or altering anything... at all? Wha...what? Why would you ever use white dragon stats for a giant spider when you HAVE giant spider stats? No one is "adding weird new stuff to a world" here. We're not talking about inventing the wheel either. We're talking about a character who wants to play a city raised Barbarian with the Soldier background. He just wrote a story to explain how his city raised barbarian has the same mechanical abilities as a raging tribal warrior. You're thinking about this too hard. So.. no one is even trying to home-brew something here? So yeah. And I can home-brew what, when, where, and how I want thank you much. You really have no place to tell me that I or anyone else shouldn't home-brew because you don't agree with my approval of someone's narrative rationale for how and why their PC is a specific class and background combination from the PHB, the first core book. Not sure why you're so sensitive about this thread, but you're doing exactly the same thing. You are consistently holding YOUR preferences for how mechanics and world fluff go together against [MENTION=6799649]Arial Black[/MENTION] and anyone who seems to be ok with this character backstory. So... pot... kettle? [/QUOTE]
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