Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7492888" data-attributes="member: 6775031"><p>I feel like you haven't read the DMG.</p><p> It's both. You start with the narrative, and then the system translates that into a mechanical language so that we can resolve it, and then it translates back into narrative so that we know what happens. If the mechanics didn't actually reflect anything within the narrative, then the narrative we end up with after the mechanical resolution would be meaningless, since it would just be whatever arbitrary story someone felt like telling.</p><p></p><p>Consider the example at hand. We could say that this semi-werewolf has the equivalent of leather armor, or we could say that it has the equivalent of Unarmored Defense. The difference between them may well be a +4 bonus to AC. Let's pretend that the DM allows the latter option. Later in the campaign, there is a very difficult fight, and this character is the last one standing against the boss; the boss makes an attack, which misses by a margin of 2, and then the PC goes and finishes off the boss (and then goes on to revive all of the other PCs, and they continue about their business). In this case, the party didn't ultimately triumph because they were actually stronger or smarter than their enemies; they only triumphed because the DM made the decision that this character should arbitrarily have a +4 bonus to AC. The correct outcome, if the DM had actually cared enough to model these things consistently, would be that the party is defeated.</p><p>We also have stats for lycanthropes. If we need to represent one, we should use those. If we want a lycanthrope that somehow acts like a barbarian for some reason, then you get nonsensical results, just as though you'd used stats for a dragon to represent a giant spider. (As for that particular example, it was something that happened to me while I was running a 4E game, and experimenting with their own philosophy of mutable fluff.)</p><p>I'm saying that if you can't bother to read the book, or you're too lazy to follow the guidelines listed, then you should keep your home-brew at home, where it can't bother anyone else. The topic at hand is a jerk player who shows up to a new game and tries to bully the DM about how their own world is supposed to work. As members of the community, we are obligated to stop this sort of bullying before it starts. That kind of anti-social behavior should never be tolerated, and the jerk player in question would be doing everyone a favor if they learned to check their sense of self-entitlement.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7492888, member: 6775031"] I feel like you haven't read the DMG. It's both. You start with the narrative, and then the system translates that into a mechanical language so that we can resolve it, and then it translates back into narrative so that we know what happens. If the mechanics didn't actually reflect anything within the narrative, then the narrative we end up with after the mechanical resolution would be meaningless, since it would just be whatever arbitrary story someone felt like telling. Consider the example at hand. We could say that this semi-werewolf has the equivalent of leather armor, or we could say that it has the equivalent of Unarmored Defense. The difference between them may well be a +4 bonus to AC. Let's pretend that the DM allows the latter option. Later in the campaign, there is a very difficult fight, and this character is the last one standing against the boss; the boss makes an attack, which misses by a margin of 2, and then the PC goes and finishes off the boss (and then goes on to revive all of the other PCs, and they continue about their business). In this case, the party didn't ultimately triumph because they were actually stronger or smarter than their enemies; they only triumphed because the DM made the decision that this character should arbitrarily have a +4 bonus to AC. The correct outcome, if the DM had actually cared enough to model these things consistently, would be that the party is defeated. We also have stats for lycanthropes. If we need to represent one, we should use those. If we want a lycanthrope that somehow acts like a barbarian for some reason, then you get nonsensical results, just as though you'd used stats for a dragon to represent a giant spider. (As for that particular example, it was something that happened to me while I was running a 4E game, and experimenting with their own philosophy of mutable fluff.) I'm saying that if you can't bother to read the book, or you're too lazy to follow the guidelines listed, then you should keep your home-brew at home, where it can't bother anyone else. The topic at hand is a jerk player who shows up to a new game and tries to bully the DM about how their own world is supposed to work. As members of the community, we are obligated to stop this sort of bullying before it starts. That kind of anti-social behavior should never be tolerated, and the jerk player in question would be doing everyone a favor if they learned to check their sense of self-entitlement. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top