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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Maxperson" data-source="post: 7493003" data-attributes="member: 23751"><p>So a few things.</p><p></p><p>1. I'm not a fan of reflavoring, but I do allow it sometimes. If the reflavoring matches the ability exactly, I don't have an issue with it. With your soldier example, I can see how he gets rage, reckless attack, and even danger sense. I don't see how the soldier would get fast movement, unarmored defense(soldiers, even angry ones don't get this), Indomitable might, or Primal Champion. Those don't really fit the angry soldier concept in my opinion. The more complex the thing you are trying to reflavor, the harder it is going to be. With the rogue, that level of rogue also gives thieves' cant and expertise, not just backstab. I much prefer to just create a feat or some other way for the backstab to come into play for the PC.</p><p></p><p>2. The explanation give above would be kinda, sorta okay, except that it would have to happen in background. Once play begins, I'm going to know all that happens to the PC. There's not going to be the situation where the PC drinks gold dragon piss under the fool moon(just started re-reading Dresden) etc., without it having been roleplayed out. If it is background, it will be tougher to do unless the PC starts at a level above 1.</p><p></p><p>3. If you are secretly inventing the real reason the power happens, then I have to ask, what happened to "but in the end I recognise that it's <em>their</em> PC and they can <em>explain</em> the abilities they have how they want."? You're invalidating their explanation.</p></blockquote><p></p>
[QUOTE="Maxperson, post: 7493003, member: 23751"] So a few things. 1. I'm not a fan of reflavoring, but I do allow it sometimes. If the reflavoring matches the ability exactly, I don't have an issue with it. With your soldier example, I can see how he gets rage, reckless attack, and even danger sense. I don't see how the soldier would get fast movement, unarmored defense(soldiers, even angry ones don't get this), Indomitable might, or Primal Champion. Those don't really fit the angry soldier concept in my opinion. The more complex the thing you are trying to reflavor, the harder it is going to be. With the rogue, that level of rogue also gives thieves' cant and expertise, not just backstab. I much prefer to just create a feat or some other way for the backstab to come into play for the PC. 2. The explanation give above would be kinda, sorta okay, except that it would have to happen in background. Once play begins, I'm going to know all that happens to the PC. There's not going to be the situation where the PC drinks gold dragon piss under the fool moon(just started re-reading Dresden) etc., without it having been roleplayed out. If it is background, it will be tougher to do unless the PC starts at a level above 1. 3. If you are secretly inventing the real reason the power happens, then I have to ask, what happened to "but in the end I recognise that it's [I]their[/I] PC and they can [I]explain[/I] the abilities they have how they want."? You're invalidating their explanation. [/QUOTE]
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