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Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7493014" data-attributes="member: 28301"><p>Not to nit pick but a short rest after every fight isn’t typical. A short rest after every 2 fights maybe, but doubtful. My game is a short rest every 4-6 fights. What you are describing is a nova, just say so. </p><p></p><p>I have never seen or been in a game where you can take your warhorse into a dungeon, let alone have it live past the first or second encounter. Your horse has an average of 19 HP and various things can get you off it so you cant take the damage for it. I don’t see how it survives the first area attack in good shape at your level (6). I guess your group fails most group stealth checks no?</p><p></p><p>A troll can fit into many places a horse can’t, it’s shape is more malleable then a horse, but if your DM allows all the above I would have played a Paladin instead. </p><p></p><p>A Paladin gets an intelligent mount, so it acts on its own turns and you can communicate telepathically with it. Therefore you can prone them your shield then have your warhorse attack them with advantage for 2d6+4. In addition a Paladin can cast a spell with self as range and it affects both, so a Paladin can cast a smite spell on himself and can have his horse use the smite spell also. A Paladin on his mount is a holy terror. </p><p></p><p>A warhorse has these attacks also, RAW a PC can’t direct it to attack as it only has 3 action options and attack isn’t one. I would change that if you took the mounted combat feat. I would definitely talk to your DM about it as you have made a substantial investment in mounted combat.</p><p></p><p>The lance as a dueling weapon I consider an exploit, on horseback it is used across the second arm or rested on a shield in addition to being cradled under the arm. It requires Dueling is intended to reflect precision, a weapon condition that require you to be seated on a mount to me isn’t as intended. I would definitely not allow dueling there, that is IMO not RAI. But then I would also not allow a horse into a dungeon in most cases either, or would just have an intelligent enemy immediately try to dismount you or attack the horse, as most intelligent creatures would. Or set their reach weapons to receive a charge. I will ask Crawford though for what it’s worth about the lance though.</p><p></p><p>Edit- I checked the lance discussion and the rules for it RAW are absurd. RAW a halfling riding a dog can use a lance for D12 as a weapon since the lance doesn’t have the heavy property. With the dual wielder feat the same halfling could use 2 lances while mounted and attack with both from the back of his riding dog.</p><p></p><p>Yes there is a problem here. If your DM allows it though go for it!</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7493014, member: 28301"] Not to nit pick but a short rest after every fight isn’t typical. A short rest after every 2 fights maybe, but doubtful. My game is a short rest every 4-6 fights. What you are describing is a nova, just say so. I have never seen or been in a game where you can take your warhorse into a dungeon, let alone have it live past the first or second encounter. Your horse has an average of 19 HP and various things can get you off it so you cant take the damage for it. I don’t see how it survives the first area attack in good shape at your level (6). I guess your group fails most group stealth checks no? A troll can fit into many places a horse can’t, it’s shape is more malleable then a horse, but if your DM allows all the above I would have played a Paladin instead. A Paladin gets an intelligent mount, so it acts on its own turns and you can communicate telepathically with it. Therefore you can prone them your shield then have your warhorse attack them with advantage for 2d6+4. In addition a Paladin can cast a spell with self as range and it affects both, so a Paladin can cast a smite spell on himself and can have his horse use the smite spell also. A Paladin on his mount is a holy terror. A warhorse has these attacks also, RAW a PC can’t direct it to attack as it only has 3 action options and attack isn’t one. I would change that if you took the mounted combat feat. I would definitely talk to your DM about it as you have made a substantial investment in mounted combat. The lance as a dueling weapon I consider an exploit, on horseback it is used across the second arm or rested on a shield in addition to being cradled under the arm. It requires Dueling is intended to reflect precision, a weapon condition that require you to be seated on a mount to me isn’t as intended. I would definitely not allow dueling there, that is IMO not RAI. But then I would also not allow a horse into a dungeon in most cases either, or would just have an intelligent enemy immediately try to dismount you or attack the horse, as most intelligent creatures would. Or set their reach weapons to receive a charge. I will ask Crawford though for what it’s worth about the lance though. Edit- I checked the lance discussion and the rules for it RAW are absurd. RAW a halfling riding a dog can use a lance for D12 as a weapon since the lance doesn’t have the heavy property. With the dual wielder feat the same halfling could use 2 lances while mounted and attack with both from the back of his riding dog. Yes there is a problem here. If your DM allows it though go for it! [/QUOTE]
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