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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Warpiglet" data-source="post: 7493152" data-attributes="member: 6689161"><p>I think there is a false dichotomy here. The idea PC snowflake creates a blizzard in the world does not necessarily follow.</p><p></p><p>I like the idea of warlocks learning from a teacher and not being "granted" spells per se. Looking through tomes and learning how to bargain with an entity sounds cool to me. Being unskilled and POOF! instant magic power because I repeated Dispater three times in a row does not seem cool. The power is the same, but the story does not sound fun.</p><p></p><p>Maybe the DM has most of his warlocks being granted spells. </p><p></p><p>How does my backstory change all of that? My character is a little different but the DM can run the hundreds or thousands of gifted NPCs as he chooses. His societal institutions and people's assumptions may be in line with the PHB fluff. If my PC does not fit the mold he does not necessarily break it...or the DMs world.</p><p></p><p>If a DM must have this level of control---to the point of not allowing unusual self generated fluff---I would not want to play. There are so many work arounds that eventually become work-togethers. I have a monotheistic continent. Two players want to worship Norse Gods. Cool. You are strangers in a strange land. Have at it.</p><p></p><p>Meanwhile, I run the world as I see fit and NPCs follow the power I have designed. The PCs might seem looney to some or as heretics by others, but my world, as I designed it, is intact.</p><p></p><p>Would we have fun if I insisted that the characters conform to my world? It is so easy to make exceptions and does not break anything.</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7493152, member: 6689161"] I think there is a false dichotomy here. The idea PC snowflake creates a blizzard in the world does not necessarily follow. I like the idea of warlocks learning from a teacher and not being "granted" spells per se. Looking through tomes and learning how to bargain with an entity sounds cool to me. Being unskilled and POOF! instant magic power because I repeated Dispater three times in a row does not seem cool. The power is the same, but the story does not sound fun. Maybe the DM has most of his warlocks being granted spells. How does my backstory change all of that? My character is a little different but the DM can run the hundreds or thousands of gifted NPCs as he chooses. His societal institutions and people's assumptions may be in line with the PHB fluff. If my PC does not fit the mold he does not necessarily break it...or the DMs world. If a DM must have this level of control---to the point of not allowing unusual self generated fluff---I would not want to play. There are so many work arounds that eventually become work-togethers. I have a monotheistic continent. Two players want to worship Norse Gods. Cool. You are strangers in a strange land. Have at it. Meanwhile, I run the world as I see fit and NPCs follow the power I have designed. The PCs might seem looney to some or as heretics by others, but my world, as I designed it, is intact. Would we have fun if I insisted that the characters conform to my world? It is so easy to make exceptions and does not break anything. [/QUOTE]
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