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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7493196" data-attributes="member: 6919838"><p>Ok so, i listed the weapon properties in the pro and con - some not by name but by effect because saying "special" did not seem to be very informative.</p><p></p><p>Second, you do not get to pick which and only which weapons get to be compared. i chose two for their melee strength and sane damage dice to avoid having to try and assess the value of pike d10 vs lance d12.</p><p></p><p>But if you want to add it to the mix fine</p><p></p><p><span style="color: #333333"><em>lance</em></span></p><p><span style="color: #333333"><em>pro - 1d12 damage + reach</em></span></p><p><span style="color: #333333"><em>con - two handed unless nounted, disadvantage within 5' (tyhe most common melee range)</em></span></p><p></p><p><span style="color: #333333"><em>greataxe</em></span></p><p><span style="color: #333333"><em>pro 1d12 damage</em></span></p><p><span style="color: #333333"><em>con - heavy and two handed.</em></span></p><p></p><p>pIKE</p><p>PRO REACH</p><p>CON d10 HEAVY TWO HANDED</p><p></p><p>Lets assume pike is the norm - the baseline.</p><p></p><p>Great-axe adds extra damage and removes reach. A gain and a drop. Are they equal? Varies by campaign.</p><p></p><p>lance added extra damage, changed the disadvantage penalty feature (heavy) from "for small creatures only" to "for everybody at 5' range only" and reduced the two-handed to "mounted only." So, ups and downs and mixed bag of nuts to be sure but the "mounted only 1 handed" thing definitely carries some heavy baggage - that whole horse or other mount type thing. </p><p></p><p>So, again, not seeing the built-in weapon imbalance there. </p><p></p><p>Now, i can only guess that by "dueling ability" you may mean the Dual Wielder feat and not the Dueling fighting style or some other "ability" you may be thinking of... like maybe a sub-class ability? i do not know.</p><p></p><p>But regardless of what you were referring to - if it is a feat or a class feature then the issue is not with the lance at all but with whatever class feature changes that lance.</p><p></p><p>Its like when people want to yell and fuss about how powerful eldritch blast is and compare it to other cantrips... but want to include three or four invocations and warlock hexes into the mix *for one side* and not take into account other class anf feats when comparing.</p><p></p><p>For example, after you make sure and claim what all i left out...</p><p></p><p>lance and dual wielder feat...</p><p></p><p>compare to greataxe and great weapon master feat for the 5/10 and bonus action "cleave" thingy</p><p>compare to pike (or others) with pole arm master for the bonus attack and Ao on entry.</p><p></p><p>I do not see this as screaming OMG the lance is broken to me when it gets the feat in play.</p><p></p><p>As for what you feel, what you prefer, what you divine as the reason behind the shadow of the intent of the dream of what someone else thought lance properties were to represent... thats between you and your mirror.</p><p></p><p>as others have pointed out, martial skill could be defined and depicted as every bit a magical effect as anything else can. So maybe its the bound macguffins holding up the lances for the paladin.</p><p></p><p>they style of a campaign is determined at the table and very fantastic style and tone games might well be just fine with the war dog mounted pally halfling with his lances.</p><p></p><p>you want a little more down to earth campaign, great! All power to you. Simply try and put in place rules you all agree on to reflect that and ways to discuss out the edge cases that go beyond RAW and printed rules.</p><p></p><p>neither is right or wrong.</p><p></p><p>neither deserves scorn.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493196, member: 6919838"] Ok so, i listed the weapon properties in the pro and con - some not by name but by effect because saying "special" did not seem to be very informative. Second, you do not get to pick which and only which weapons get to be compared. i chose two for their melee strength and sane damage dice to avoid having to try and assess the value of pike d10 vs lance d12. But if you want to add it to the mix fine [COLOR=#333333][I]lance[/I][/COLOR] [COLOR=#333333][I]pro - 1d12 damage + reach[/I][/COLOR] [COLOR=#333333][I]con - two handed unless nounted, disadvantage within 5' (tyhe most common melee range)[/I][/COLOR] [COLOR=#333333][I]greataxe[/I][/COLOR] [COLOR=#333333][I]pro 1d12 damage[/I][/COLOR] [COLOR=#333333][I]con - heavy and two handed.[/I][/COLOR] pIKE PRO REACH CON d10 HEAVY TWO HANDED Lets assume pike is the norm - the baseline. Great-axe adds extra damage and removes reach. A gain and a drop. Are they equal? Varies by campaign. lance added extra damage, changed the disadvantage penalty feature (heavy) from "for small creatures only" to "for everybody at 5' range only" and reduced the two-handed to "mounted only." So, ups and downs and mixed bag of nuts to be sure but the "mounted only 1 handed" thing definitely carries some heavy baggage - that whole horse or other mount type thing. So, again, not seeing the built-in weapon imbalance there. Now, i can only guess that by "dueling ability" you may mean the Dual Wielder feat and not the Dueling fighting style or some other "ability" you may be thinking of... like maybe a sub-class ability? i do not know. But regardless of what you were referring to - if it is a feat or a class feature then the issue is not with the lance at all but with whatever class feature changes that lance. Its like when people want to yell and fuss about how powerful eldritch blast is and compare it to other cantrips... but want to include three or four invocations and warlock hexes into the mix *for one side* and not take into account other class anf feats when comparing. For example, after you make sure and claim what all i left out... lance and dual wielder feat... compare to greataxe and great weapon master feat for the 5/10 and bonus action "cleave" thingy compare to pike (or others) with pole arm master for the bonus attack and Ao on entry. I do not see this as screaming OMG the lance is broken to me when it gets the feat in play. As for what you feel, what you prefer, what you divine as the reason behind the shadow of the intent of the dream of what someone else thought lance properties were to represent... thats between you and your mirror. as others have pointed out, martial skill could be defined and depicted as every bit a magical effect as anything else can. So maybe its the bound macguffins holding up the lances for the paladin. they style of a campaign is determined at the table and very fantastic style and tone games might well be just fine with the war dog mounted pally halfling with his lances. you want a little more down to earth campaign, great! All power to you. Simply try and put in place rules you all agree on to reflect that and ways to discuss out the edge cases that go beyond RAW and printed rules. neither is right or wrong. neither deserves scorn. [/QUOTE]
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