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Arguments and assumptions against multi classing
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<blockquote data-quote="The Crimson Binome" data-source="post: 7493202" data-attributes="member: 6775031"><p>For the backgrounds, sure. The backgrounds are intended to be examples. And if you want to find a single rule in the PHB that lets a player unilaterally change whatever fluff they want, then the backgrounds are where you should be looking, because it's entirely expected that the players will do so. We know that, because it says so.</p><p></p><p>Not the classes, though. (Or races, for that matter.) There's nothing anywhere which suggests that a barbarian could ever possibly be something that doesn't fit the general description presented in the class section. If your idea for the origin of your barbarian-class powers is that you aren't actually a barbarian as the book describes one - or as the DM describes one, if they use their DM powers delineated in the DMG to change such things - then you're not following how the game is played, and you need to consult with the DM to see if they can use their DM powers to change the rules on your behalf.</p><p></p><p>The fluff of a class is no less a rule than the mechanics. It's just a difference between a qualitative rule and a quantitative one. And of course, the DM is free to change any rule that they feel like, on their own behalf or at the request of a player. Players do not have that agency on their own, though.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7493202, member: 6775031"] For the backgrounds, sure. The backgrounds are intended to be examples. And if you want to find a single rule in the PHB that lets a player unilaterally change whatever fluff they want, then the backgrounds are where you should be looking, because it's entirely expected that the players will do so. We know that, because it says so. Not the classes, though. (Or races, for that matter.) There's nothing anywhere which suggests that a barbarian could ever possibly be something that doesn't fit the general description presented in the class section. If your idea for the origin of your barbarian-class powers is that you aren't actually a barbarian as the book describes one - or as the DM describes one, if they use their DM powers delineated in the DMG to change such things - then you're not following how the game is played, and you need to consult with the DM to see if they can use their DM powers to change the rules on your behalf. The fluff of a class is no less a rule than the mechanics. It's just a difference between a qualitative rule and a quantitative one. And of course, the DM is free to change any rule that they feel like, on their own behalf or at the request of a player. Players do not have that agency on their own, though. [/QUOTE]
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