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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Greg K" data-source="post: 7493213" data-attributes="member: 5038"><p>Then, you have not bought into the campaign and setting that the DM is running and should not play. The GMs and players whom I have known over the year would wish you well and let you go on your way. The GMs would listen to you and might accept it depending upon the fluff in question. They might recommend some changes or alternatives to conform to the campaign world and system. Then again, they might outright refuse (with or without an explanation that you might consider valid (including that they just did not care to include the idea in the campaign). However, if they decided no, that would be the end of the discussion and the players would back the GM, because the GM is viewed in charge of the campaign and setting (edit: and, even in 5e, it is stated in the Basic Set that the GM is the "ultimate" authority "on the campaign and its setting"). </p><p></p><p>Now, depending on the system, the player's request may receive better acceptance (e.g. Fate), but the GM still has he ability to override an element introduced by the player.</p></blockquote><p></p>
[QUOTE="Greg K, post: 7493213, member: 5038"] Then, you have not bought into the campaign and setting that the DM is running and should not play. The GMs and players whom I have known over the year would wish you well and let you go on your way. The GMs would listen to you and might accept it depending upon the fluff in question. They might recommend some changes or alternatives to conform to the campaign world and system. Then again, they might outright refuse (with or without an explanation that you might consider valid (including that they just did not care to include the idea in the campaign). However, if they decided no, that would be the end of the discussion and the players would back the GM, because the GM is viewed in charge of the campaign and setting (edit: and, even in 5e, it is stated in the Basic Set that the GM is the "ultimate" authority "on the campaign and its setting"). Now, depending on the system, the player's request may receive better acceptance (e.g. Fate), but the GM still has he ability to override an element introduced by the player. [/QUOTE]
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