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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7493726" data-attributes="member: 6919838"><p>To me, the way i see it, the concept of the urban jungle where the downtrodden and outcasts have more in common with the roaming tribes of hunter gatherers than the room-with-soft-bed-and-stove-in-winter city folk seems an obvious concept to me. Could even be seen as tribal in nature - existing in the shadows of the cities instead of the distant plains or hills. </p><p></p><p>There would be a f'ton lot of room to play there and develop for you "city-barbarian concept.</p><p></p><p>i would however express the unarmored defense based on con to be most exactly the same rationale for barbarian in thw wild - constant exposure to elements and hazards without all the city comforts - even though they are all around them. </p><p></p><p>Recalling a scene from that Dennis Quaid global warming movie where the NYC homeless man's survival skills play a huge role once the power goes out and the weather rolls in. pretty much mimics the barbarian once the party gets outside of town - and they were in a friggin' library.</p><p></p><p>Again, to me, some classes carry more baggage than others but there is a lot of room to play.</p><p></p><p>The urban barbarian urchin underclass doesn't invalidate the other barbarians and doesn't make their existence look out of place or stupid. So, i would have no problem with it - speaking for myself.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493726, member: 6919838"] To me, the way i see it, the concept of the urban jungle where the downtrodden and outcasts have more in common with the roaming tribes of hunter gatherers than the room-with-soft-bed-and-stove-in-winter city folk seems an obvious concept to me. Could even be seen as tribal in nature - existing in the shadows of the cities instead of the distant plains or hills. There would be a f'ton lot of room to play there and develop for you "city-barbarian concept. i would however express the unarmored defense based on con to be most exactly the same rationale for barbarian in thw wild - constant exposure to elements and hazards without all the city comforts - even though they are all around them. Recalling a scene from that Dennis Quaid global warming movie where the NYC homeless man's survival skills play a huge role once the power goes out and the weather rolls in. pretty much mimics the barbarian once the party gets outside of town - and they were in a friggin' library. Again, to me, some classes carry more baggage than others but there is a lot of room to play. The urban barbarian urchin underclass doesn't invalidate the other barbarians and doesn't make their existence look out of place or stupid. So, i would have no problem with it - speaking for myself. [/QUOTE]
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Arguments and assumptions against multi classing
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