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Community
General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7493741" data-attributes="member: 6919838"><p>I am pretty sure the use of the term "power play" in the post you quoted was meant as a social player to gm one, not "class power" which you seem to be transitioning it towards.</p><p></p><p>its a guess but it seemed clear from the context to me.</p><p></p><p>As for me, if your character enters a bargain with an NPC that is as powerful as a fiend or a divinity and in exchange they give you access to ongoing powers etc etc I will be very very very explicit in discussion with you (and in-game discussion with PC) that that does come with baggage and strings and at least a few bits of how it can go badly if this arrangement doesn't work out as well as hoped. </p><p></p><p>if at the player side at that moment you explain to me about player agency and the intent of the developers and how divinities have to keep providing spells and chanellings no matter what your character does - thats likely not going to end up the way you want - but it will end up successful by my standards.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493741, member: 6919838"] I am pretty sure the use of the term "power play" in the post you quoted was meant as a social player to gm one, not "class power" which you seem to be transitioning it towards. its a guess but it seemed clear from the context to me. As for me, if your character enters a bargain with an NPC that is as powerful as a fiend or a divinity and in exchange they give you access to ongoing powers etc etc I will be very very very explicit in discussion with you (and in-game discussion with PC) that that does come with baggage and strings and at least a few bits of how it can go badly if this arrangement doesn't work out as well as hoped. if at the player side at that moment you explain to me about player agency and the intent of the developers and how divinities have to keep providing spells and chanellings no matter what your character does - thats likely not going to end up the way you want - but it will end up successful by my standards. [/QUOTE]
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Arguments and assumptions against multi classing
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