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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7493748" data-attributes="member: 6919838"><p>"<span style="color: #333333">My position is sure, but you better have a good backstory and reason why the pact power continues to work since it a binding contract with dark entities, it says so right in the description of warlocks and hexblade in particular. "</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">For me as player my response to your challnge would be "because i am still undercontract and still doing whatever services the contract and deal requires. Does the patron not gain if his "partner/pawn" gets more powerful with sorcerer levels that the patron does not have to fuel? his contract gains power, his asset becomes better and more useful without him having to invest more. That seems a win-win."</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">That assumes of course that the GM **did his job** when the pact was agreed to and the player characert and the patron (and the player and the GM) came to mutual agreeable terms. The text tells you very clearly to work out those details with the Gm at the start.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">The idea that a patron MUST INSIST the character only ever gain power again from it - seems a bit contrived and even illogical. You have him under contract, why not let him get more powerful on his own and then use him that much more?</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">As a GM, i would simply do my job and the player and i would work out these details without the notion of "patron is my pet" really ever getting off the ground. believe me, when the player got those extra sorc levels in - no problem - the patron can use that too. </span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">if a player and character couldn't come to a mutual agreed upon pact with their Gm and patron - then well - that is not a warlock multi-class level then. Try again when you have more to offer.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">As for the OMG WHAT POWER LEVEL ETC bias - if you find the multi-class rules unbalancing or even specific combos unbalancing in your game as you run it - or any sub-class or any class or any feat or any... just alter the rules or throw them out. In my experience its cleaner to do that than get your dander up over what you think a player is conjuring up behind their eyes with all of that "suddenly everybody got creative" type rambles.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333">but thats just how i see it.</span></p><p><span style="color: #333333"></span></p><p><span style="color: #333333"></span></p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493748, member: 6919838"] "[COLOR=#333333]My position is sure, but you better have a good backstory and reason why the pact power continues to work since it a binding contract with dark entities, it says so right in the description of warlocks and hexblade in particular. " For me as player my response to your challnge would be "because i am still undercontract and still doing whatever services the contract and deal requires. Does the patron not gain if his "partner/pawn" gets more powerful with sorcerer levels that the patron does not have to fuel? his contract gains power, his asset becomes better and more useful without him having to invest more. That seems a win-win." That assumes of course that the GM **did his job** when the pact was agreed to and the player characert and the patron (and the player and the GM) came to mutual agreeable terms. The text tells you very clearly to work out those details with the Gm at the start. The idea that a patron MUST INSIST the character only ever gain power again from it - seems a bit contrived and even illogical. You have him under contract, why not let him get more powerful on his own and then use him that much more? As a GM, i would simply do my job and the player and i would work out these details without the notion of "patron is my pet" really ever getting off the ground. believe me, when the player got those extra sorc levels in - no problem - the patron can use that too. if a player and character couldn't come to a mutual agreed upon pact with their Gm and patron - then well - that is not a warlock multi-class level then. Try again when you have more to offer. As for the OMG WHAT POWER LEVEL ETC bias - if you find the multi-class rules unbalancing or even specific combos unbalancing in your game as you run it - or any sub-class or any class or any feat or any... just alter the rules or throw them out. In my experience its cleaner to do that than get your dander up over what you think a player is conjuring up behind their eyes with all of that "suddenly everybody got creative" type rambles. but thats just how i see it. [/COLOR] [/QUOTE]
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