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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7493768" data-attributes="member: 28301"><p>No, its also through alignment and world repercussions. But then alignment isn't an issue as I have come to believe from this forum and others its just glossed over. The power level of the pally-lock-sorc, which I think is vastly overstated, isn't an issue as long as you bring it all together with a backstory that makes sense (beyond "I read it was OP on the forums so I want to try it out") and play it correctly according to your power sources and binding agreement with your warlock patron (which will not be hand waived.) If you want the powers that comes with those classes (whose descriptive text indicates that it is granted to you by another being) then you have to be willing to see the limitations also. That means putting in more effort then just figuring out what combo of powers to take.</p><p></p><p>A simple world repercussion to which new players never seem to get is when I use their identical build and powers against them, with of course the bad guy having zero limitations about collateral damage to innocents, damage to property, etc. Try a bad guy once with the Alert feat, some players will complain its unfair. Its hilarious.</p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7493768, member: 28301"] No, its also through alignment and world repercussions. But then alignment isn't an issue as I have come to believe from this forum and others its just glossed over. The power level of the pally-lock-sorc, which I think is vastly overstated, isn't an issue as long as you bring it all together with a backstory that makes sense (beyond "I read it was OP on the forums so I want to try it out") and play it correctly according to your power sources and binding agreement with your warlock patron (which will not be hand waived.) If you want the powers that comes with those classes (whose descriptive text indicates that it is granted to you by another being) then you have to be willing to see the limitations also. That means putting in more effort then just figuring out what combo of powers to take. A simple world repercussion to which new players never seem to get is when I use their identical build and powers against them, with of course the bad guy having zero limitations about collateral damage to innocents, damage to property, etc. Try a bad guy once with the Alert feat, some players will complain its unfair. Its hilarious. [/QUOTE]
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