Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="The Crimson Binome" data-source="post: 7493812" data-attributes="member: 6775031"><p>The argument about classes having codified fluff is only tangential to the argument about the merits of using established archetypes in the first place. The benefit of having an established barbarian archetype is similar to the benefit of having an established Mr. Hyde archetype, in that you don't need to explain things to the audience.</p><p></p><p>A big, related issue comes to how you see the PCs. You can frequently get away with a unique protagonist in a novel, where they aren't like their peers in some way, and you can spend a lot of page space in going through the details and ramifications thereof. If you're the one fighter in your fighter class who has a unique heritage with Hyde-like tendencies, then that's why you're the protagonist, and nobody in the audience feels cheated by it.</p><p></p><p>That's not the only way to look at it, though. If you don't assume that PCs are inherently special and that's why they're PCs, then you have to come to terms with the fact that expected archetypes stop holding. As a player, you can be fighting a group of town guards, and one of them suddenly Hulks out, and it feels like you're being cheated because this doesn't make sense for how you understand the world to work based on the archetypes you thought were in play.</p><p></p><p>And I'm not going to argue (right now) about which is the better way to play, but I do have a preference (as a player), and it's probably better if we don't make unfounded assumptions at this point in the life-cycle of the thread.</p></blockquote><p></p>
[QUOTE="The Crimson Binome, post: 7493812, member: 6775031"] The argument about classes having codified fluff is only tangential to the argument about the merits of using established archetypes in the first place. The benefit of having an established barbarian archetype is similar to the benefit of having an established Mr. Hyde archetype, in that you don't need to explain things to the audience. A big, related issue comes to how you see the PCs. You can frequently get away with a unique protagonist in a novel, where they aren't like their peers in some way, and you can spend a lot of page space in going through the details and ramifications thereof. If you're the one fighter in your fighter class who has a unique heritage with Hyde-like tendencies, then that's why you're the protagonist, and nobody in the audience feels cheated by it. That's not the only way to look at it, though. If you don't assume that PCs are inherently special and that's why they're PCs, then you have to come to terms with the fact that expected archetypes stop holding. As a player, you can be fighting a group of town guards, and one of them suddenly Hulks out, and it feels like you're being cheated because this doesn't make sense for how you understand the world to work based on the archetypes you thought were in play. And I'm not going to argue (right now) about which is the better way to play, but I do have a preference (as a player), and it's probably better if we don't make unfounded assumptions at this point in the life-cycle of the thread. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top