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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7493873" data-attributes="member: 6919838"><p>Not sure why if i haven't used it since the 80s you think that means i do not know the difference in playing with it and without it.</p><p></p><p>We played with it during the reaan era. we played without it after that. truthfully we dropped it sometime in between. </p><p></p><p>We saw what it added and what it cost. We didn't like it. </p><p></p><p>Not liking something is not the same as not understanding it.</p><p></p><p>Also, now i admit my memory wasn't what it used to be, but even from the early days - alignment was descriptive. The characrer's alignment was a descriptive term drawn from their actions - not a straightjacket that limited their actions.</p><p></p><p>A LG paladin could go on on an orphan murdering spree that ran the streets red with blood - and his alignment would not stop him. </p><p></p><p>The alignment would CHANGE because LG no longer described his actions taken.</p><p></p><p>There would likely be repercussions in game for the spree. Definitely likely to be consequences in game for the breaking of his paladin standards etc.</p><p></p><p>But alignment was always descriptive of the characters actions - not something forcing his actions. </p><p></p><p>Thats why they had rules for alignment change and sometimes even penalties.</p><p></p><p>A list of articles discussing alignment and even discussing changing it - doesn't change that point.</p><p></p><p>Now of course a Gm coul;d say "if you are LG you are incapable of doing non-LG acts" but that wasn't ever part of the rules i saw.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7493873, member: 6919838"] Not sure why if i haven't used it since the 80s you think that means i do not know the difference in playing with it and without it. We played with it during the reaan era. we played without it after that. truthfully we dropped it sometime in between. We saw what it added and what it cost. We didn't like it. Not liking something is not the same as not understanding it. Also, now i admit my memory wasn't what it used to be, but even from the early days - alignment was descriptive. The characrer's alignment was a descriptive term drawn from their actions - not a straightjacket that limited their actions. A LG paladin could go on on an orphan murdering spree that ran the streets red with blood - and his alignment would not stop him. The alignment would CHANGE because LG no longer described his actions taken. There would likely be repercussions in game for the spree. Definitely likely to be consequences in game for the breaking of his paladin standards etc. But alignment was always descriptive of the characters actions - not something forcing his actions. Thats why they had rules for alignment change and sometimes even penalties. A list of articles discussing alignment and even discussing changing it - doesn't change that point. Now of course a Gm coul;d say "if you are LG you are incapable of doing non-LG acts" but that wasn't ever part of the rules i saw. [/QUOTE]
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Arguments and assumptions against multi classing
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