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Arguments and assumptions against multi classing
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<blockquote data-quote="smbakeresq" data-source="post: 7493913" data-attributes="member: 28301"><p>I am fine with changing class fictions, I never said that. I said all I would require is that it be well thought out with a backstory and working with the DM to fit into the over all picture. I am ok with changing almost anything, with the caveat you need more than "I think this will be a great min/max build so I need to find a way to justify it." If you put in the work to come up with something I would certainly work with the player to get it in somehow. I never said anything like that.</p><p></p><p>As far as my other post:</p><p></p><p>Alignment - mine is a broad definition, in fact it is the definition - from the wiki and is how I see it also:</p><p></p><p>"<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">In the </span></span></p><p><em><a href="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons" target="_blank">Dungeons & Dragons</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> (</span></span></p><p><em>D&D<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">) </span></span></p><p><a href="https://en.wikipedia.org/wiki/Fantasy" target="_blank">fantasy</a><a href="https://en.wikipedia.org/wiki/Role-playing_game" target="_blank">role-playing game</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, </span></span></p><p><strong>alignment<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> is a categorization of the </span></span></p><p><a href="https://en.wikipedia.org/wiki/Ethics" target="_blank">ethical</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> and </span></span></p><p><a href="https://en.wikipedia.org/wiki/Morality" target="_blank">moral</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> perspective of </span></span></p><p><a href="https://en.wikipedia.org/wiki/Player_character" target="_blank">player characters</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, </span></span></p><p><a href="https://en.wikipedia.org/wiki/Non-player_character" target="_blank">non-player characters</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, and creatures. " </span></span></p><p></strong></em></em></p><p></p><p>"<a href="https://en.wikipedia.org/wiki/Richard_Bartle" target="_blank">Richard Bartle</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">'s </span></span></p><p><em><a href="https://en.wikipedia.org/wiki/Designing_Virtual_Worlds" target="_blank">Designing Virtual Worlds</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> noted that alignment is a way to categorize players' characters, along with gender, </span></span></p><p><a href="https://en.wikipedia.org/wiki/Race_(Dungeons_%26_Dragons)" target="_blank">race</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, </span></span></p><p><a href="https://en.wikipedia.org/wiki/Character_class_(Dungeons_%26_Dragons)" target="_blank">character class</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, and sometimes nationality. Alignment was designed to help define </span></span></p><p><a href="https://en.wikipedia.org/wiki/Role-playing" target="_blank">role-playing</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">, a character's alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment.</span></span></p><p>[SUP]<a href="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Bartle-13" target="_blank">[13]</a>[/SUP]<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> "</span></span></p><p></em></p><p></p><p>"<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">Characters acting as a </span></span></p><p><a href="https://en.wikipedia.org/wiki/Party_(role-playing_games)" target="_blank">party</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> should have compatible alignments; a party with both good and evil characters may turn against itself.</span></span></p><p>[SUP]<a href="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Slavicsek-14" target="_blank">[14]</a>[/SUP]<a href="https://en.wikipedia.org/wiki/Bill_Slavicsek" target="_blank">Bill Slavicsek</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> and </span></span></p><p><a href="https://en.wikipedia.org/wiki/Richard_Baker_(game_designer)" target="_blank">Richard Baker</a><p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'">'s </span></span></p><p><em>Dungeon Master For Dummies<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> noted that a party of good or neutral characters works better as the motivations for adventures are easier, the group dynamics are smoother, and the "heroic aspects of </span></span></p><p><em>D&D<p style="text-align: left"><span style="color: #222222"><span style="font-family: 'sans-serif'"> shine through in ways that just don't happen when players play evil characters".</span></span></p><p>[SUP]<a href="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Slavicsek-14" target="_blank">[14</a>[/SUP]</em></em></p><p></p><p>I read those books, they are good for DMs. Alignment is a great tool for all of the world around the PCs, to keep it all together in various regions.</p><p></p><p>The PHB has a section on it right after other details. As everything is optional of course you don't have to use it anymore then height, weight, sex, name or anything else in that section. I use all those in my games also, like alignment you can pick those or roll on the tables.</p><p></p><p>I didn't realize that people thought of alignment as some sort of chain that shackles their creativity, as such a tremendous negative. I see it as part of your background just like it says in the PHB:</p><p></p><p>"CHARACTERS ARE DEFINED BY MUCH MORE THAN their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment"</p><p></p><p></p><p>And yes, I define real world people this way also, years of life and travel and work and being an engineer and a lawyer has raised my awareness to constantly take in all information available about a person and continually assess them as to who they are as a person and whether I should waste my time dealing with them. So:</p><p></p><p>Please don't respond anymore to anything I post. You continually misquote and misrepresent things and then argue from there. I have seen you do it before and LowKey13 has the same problem with you. I was responding to another poster about how this is a productive thread on many things and as usual you have to piss all over it. Take you negative posts back to whatever miserable life you lead. <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">I simply don't care about any opinion you have on anything anymore.</span></span></p></blockquote><p></p>
[QUOTE="smbakeresq, post: 7493913, member: 28301"] I am fine with changing class fictions, I never said that. I said all I would require is that it be well thought out with a backstory and working with the DM to fit into the over all picture. I am ok with changing almost anything, with the caveat you need more than "I think this will be a great min/max build so I need to find a way to justify it." If you put in the work to come up with something I would certainly work with the player to get it in somehow. I never said anything like that. As far as my other post: Alignment - mine is a broad definition, in fact it is the definition - from the wiki and is how I see it also: "[LEFT][COLOR=#222222][FONT=sans-serif]In the [/FONT][/COLOR][/LEFT] [I][URL="https://en.wikipedia.org/wiki/Dungeons_%26_Dragons"]Dungeons & Dragons[/URL][LEFT][COLOR=#222222][FONT=sans-serif] ([/FONT][/COLOR][/LEFT] [I]D&D[LEFT][COLOR=#222222][FONT=sans-serif]) [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Fantasy"]fantasy[/URL][URL="https://en.wikipedia.org/wiki/Role-playing_game"]role-playing game[/URL][LEFT][COLOR=#222222][FONT=sans-serif], [/FONT][/COLOR][/LEFT] [B]alignment[LEFT][COLOR=#222222][FONT=sans-serif] is a categorization of the [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Ethics"]ethical[/URL][LEFT][COLOR=#222222][FONT=sans-serif] and [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Morality"]moral[/URL][LEFT][COLOR=#222222][FONT=sans-serif] perspective of [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Player_character"]player characters[/URL][LEFT][COLOR=#222222][FONT=sans-serif], [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Non-player_character"]non-player characters[/URL][LEFT][COLOR=#222222][FONT=sans-serif], and creatures. " [/FONT][/COLOR][/LEFT] [/B][/I][/I] "[URL="https://en.wikipedia.org/wiki/Richard_Bartle"]Richard Bartle[/URL][LEFT][COLOR=#222222][FONT=sans-serif]'s [/FONT][/COLOR][/LEFT] [I][URL="https://en.wikipedia.org/wiki/Designing_Virtual_Worlds"]Designing Virtual Worlds[/URL][LEFT][COLOR=#222222][FONT=sans-serif] noted that alignment is a way to categorize players' characters, along with gender, [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Race_(Dungeons_%26_Dragons)"]race[/URL][LEFT][COLOR=#222222][FONT=sans-serif], [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Character_class_(Dungeons_%26_Dragons)"]character class[/URL][LEFT][COLOR=#222222][FONT=sans-serif], and sometimes nationality. Alignment was designed to help define [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Role-playing"]role-playing[/URL][LEFT][COLOR=#222222][FONT=sans-serif], a character's alignment being seen as their outlook on life. A player decides how a character should behave in assigning an alignment, and should then play the character in accordance with that alignment.[/FONT][/COLOR][/LEFT] [SUP][URL="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Bartle-13"][13][/URL][/SUP][LEFT][COLOR=#222222][FONT=sans-serif] "[/FONT][/COLOR][/LEFT] [/I] "[LEFT][COLOR=#222222][FONT=sans-serif]Characters acting as a [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Party_(role-playing_games)"]party[/URL][LEFT][COLOR=#222222][FONT=sans-serif] should have compatible alignments; a party with both good and evil characters may turn against itself.[/FONT][/COLOR][/LEFT] [SUP][URL="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Slavicsek-14"][14][/URL][/SUP][URL="https://en.wikipedia.org/wiki/Bill_Slavicsek"]Bill Slavicsek[/URL][LEFT][COLOR=#222222][FONT=sans-serif] and [/FONT][/COLOR][/LEFT] [URL="https://en.wikipedia.org/wiki/Richard_Baker_(game_designer)"]Richard Baker[/URL][LEFT][COLOR=#222222][FONT=sans-serif]'s [/FONT][/COLOR][/LEFT] [I]Dungeon Master For Dummies[LEFT][COLOR=#222222][FONT=sans-serif] noted that a party of good or neutral characters works better as the motivations for adventures are easier, the group dynamics are smoother, and the "heroic aspects of [/FONT][/COLOR][/LEFT] [I]D&D[LEFT][COLOR=#222222][FONT=sans-serif] shine through in ways that just don't happen when players play evil characters".[/FONT][/COLOR][/LEFT] [SUP][URL="https://en.wikipedia.org/wiki/Alignment_(Dungeons_%26_Dragons)#cite_note-Slavicsek-14"][14[/URL][/SUP][/I][/I] I read those books, they are good for DMs. Alignment is a great tool for all of the world around the PCs, to keep it all together in various regions. The PHB has a section on it right after other details. As everything is optional of course you don't have to use it anymore then height, weight, sex, name or anything else in that section. I use all those in my games also, like alignment you can pick those or roll on the tables. I didn't realize that people thought of alignment as some sort of chain that shackles their creativity, as such a tremendous negative. I see it as part of your background just like it says in the PHB: "CHARACTERS ARE DEFINED BY MUCH MORE THAN their race and class. They’re individuals with their own stories, interests, connections, and capabilities beyond those that class and race define. This chapter expounds on the details that distinguish characters from one another, including the basics of name and physical description, the rules of backgrounds and languages, and the finer points of personality and alignment" And yes, I define real world people this way also, years of life and travel and work and being an engineer and a lawyer has raised my awareness to constantly take in all information available about a person and continually assess them as to who they are as a person and whether I should waste my time dealing with them. So: Please don't respond anymore to anything I post. You continually misquote and misrepresent things and then argue from there. I have seen you do it before and LowKey13 has the same problem with you. I was responding to another poster about how this is a productive thread on many things and as usual you have to piss all over it. Take you negative posts back to whatever miserable life you lead. [LEFT][COLOR=#222222][FONT=Verdana]I simply don't care about any opinion you have on anything anymore.[/FONT][/COLOR][/LEFT] [/QUOTE]
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