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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="Warpiglet" data-source="post: 7494087" data-attributes="member: 6689161"><p>OK. Let's try another one. Say you have a half-orc character with the urchin background. Are you going to argue they have to be little? They survived by being little and fast but not resilient and strong?</p><p></p><p>I understand the Charles Dickens archetype here but Half-Orcs did not figure into his tales. This is illuminating. While we draw on real world experience and stories that have been told, we are telling a NEW take on different tales because we are playing a fantasy game. Sure, the basic idea is a dirty little kid but this is D&D with cities that may have nonhuman inhabitants.</p><p></p><p>This is where my approach differs from what I assume yours might be. You are finding reasons to quash a character concept by using the dictionary and English fiction. I would help the player find a way to play a street urchin (or whatever background is recommended for a kid who fights in the streets and grows up fighting) who later grows into an adult who goes berserk. </p><p></p><p>By you line of reasoning, the kid probably has to be a Norseman who raids via longboat in order to take barbarian with the berserker subclass.</p><p></p><p>Again, it almost looks like you are trying to find reasons to say no rather than some way to say mostly yes. Its your game! But again, we have to be a small person to have the urchin background? No half orcs? Have to quick and not strong? </p><p></p><p>When we do this we are inventing restrictions to what end? Why paint people into corners?</p></blockquote><p></p>
[QUOTE="Warpiglet, post: 7494087, member: 6689161"] OK. Let's try another one. Say you have a half-orc character with the urchin background. Are you going to argue they have to be little? They survived by being little and fast but not resilient and strong? I understand the Charles Dickens archetype here but Half-Orcs did not figure into his tales. This is illuminating. While we draw on real world experience and stories that have been told, we are telling a NEW take on different tales because we are playing a fantasy game. Sure, the basic idea is a dirty little kid but this is D&D with cities that may have nonhuman inhabitants. This is where my approach differs from what I assume yours might be. You are finding reasons to quash a character concept by using the dictionary and English fiction. I would help the player find a way to play a street urchin (or whatever background is recommended for a kid who fights in the streets and grows up fighting) who later grows into an adult who goes berserk. By you line of reasoning, the kid probably has to be a Norseman who raids via longboat in order to take barbarian with the berserker subclass. Again, it almost looks like you are trying to find reasons to say no rather than some way to say mostly yes. Its your game! But again, we have to be a small person to have the urchin background? No half orcs? Have to quick and not strong? When we do this we are inventing restrictions to what end? Why paint people into corners? [/QUOTE]
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Arguments and assumptions against multi classing
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