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Arguments and assumptions against multi classing
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<blockquote data-quote="Arial Black" data-source="post: 7494204" data-attributes="member: 6799649"><p>???</p><p></p><p>I don't understand your point <em>at all!</em></p><p></p><p>Husband: I know we usually order the same thing dear, but this time I think I'll try the salmon. I know you don't like salmon.</p><p>Wife: <em>You don't love me anymore!</em></p><p></p><p>Each player gets to choose their own PC. One player has no business being upset at another player merely for exercising that choice, or making a choice that you would not have made.</p><p></p><p>As for disagreeing about metagame knowledge, are you suggesting that roughly half the roleplaying tables play the game such that their PCs, <u>in game</u>, are aware of each others' character sheets? That they can tell, by looking, if another person in multiclass or not? Or even what single class they are?</p><p></p><p>Is it:-</p><p></p><p>DM: As you turn the corner you see four humans leaving the tavern: a thief, a mage, a cleric and a fighter.</p><p></p><p>OR</p><p></p><p>DM: As you turn the corner you see four humans leaving the tavern: one guy in leather armour, a horizontally-striped shirt, and carrying a bag with 'swag' written on the side, one in a dress and a tall, pointed hat embroided with stars, one in full plate and carrying a mace, and one in full plate carrying a greatsword. You know what classes they are because the law tells them how they must dress according to what 'class' they are. </p><p></p><p>OR</p><p></p><p>DM: As you turn the corner you see four humans leaving the tavern.</p><p>Player: What classes are they?</p><p>DM: You cannot <em>know!</em> You might make an educated guess, based on what weapons and armour you can see, but some clerics can use greatswords, rogues aren't forced to be thieves, fighters could wear light armour and use a rapier, and wizards haven't dressed like stereotypical 'wizards' since The Great Arcanist Purge of 2365; they just wear...<em>clothes.</em></p><p><em></em></p><p><em>OR</em></p><p><em></em></p><p><em>DM: There is no such thing as 'character class' in game. That's just a metagame mechanic. In the game world, each person is an individual with their own talents.</em></p></blockquote><p></p>
[QUOTE="Arial Black, post: 7494204, member: 6799649"] ??? I don't understand your point [I]at all![/I] Husband: I know we usually order the same thing dear, but this time I think I'll try the salmon. I know you don't like salmon. Wife: [I]You don't love me anymore![/I] Each player gets to choose their own PC. One player has no business being upset at another player merely for exercising that choice, or making a choice that you would not have made. As for disagreeing about metagame knowledge, are you suggesting that roughly half the roleplaying tables play the game such that their PCs, [U]in game[/U], are aware of each others' character sheets? That they can tell, by looking, if another person in multiclass or not? Or even what single class they are? Is it:- DM: As you turn the corner you see four humans leaving the tavern: a thief, a mage, a cleric and a fighter. OR DM: As you turn the corner you see four humans leaving the tavern: one guy in leather armour, a horizontally-striped shirt, and carrying a bag with 'swag' written on the side, one in a dress and a tall, pointed hat embroided with stars, one in full plate and carrying a mace, and one in full plate carrying a greatsword. You know what classes they are because the law tells them how they must dress according to what 'class' they are. OR DM: As you turn the corner you see four humans leaving the tavern. Player: What classes are they? DM: You cannot [I]know![/I] You might make an educated guess, based on what weapons and armour you can see, but some clerics can use greatswords, rogues aren't forced to be thieves, fighters could wear light armour and use a rapier, and wizards haven't dressed like stereotypical 'wizards' since The Great Arcanist Purge of 2365; they just wear...[I]clothes. OR DM: There is no such thing as 'character class' in game. That's just a metagame mechanic. In the game world, each person is an individual with their own talents.[/I] [/QUOTE]
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Arguments and assumptions against multi classing
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