Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="FrogReaver" data-source="post: 7494507" data-attributes="member: 6795602"><p>No. We still do it. Just because more classes have ultimately changed your conception of what defines each class doesn't mean you don't still do it.</p><p></p><p></p><p></p><p>Have you forgotten the basic rules of 5e are free and only include 4 classes? So going from a game world where fighter there is clearly the strongest and most able to endure pain (at least if you want him to be) then you already have your concept of what your fighter based on what other classes are in the game. Introducing a barbarian to such a game would destroy your class concept. Likewise if the barbarian was available when you began the game then if you were creating a character towards the strongest most able to endure pain concept then you wouldn't have picked fighter in the first place but instead picked barbarian. </p><p></p><p>Having the option available changes the realities of what a class is and represents in the game. </p><p></p><p>So if a player dislikes multiclassing for whatever reason. Then allowing multiclassing to be in the game does actively take away some from the concepts he is able to play because class concepts are relative to the other classes / multiclass combinations that are in the game and since he won't multiclass then those represented in this game by multiclassing are out for him. If such a game had remained single class based then one of the single class characters would now fit that conceptual space the best and he could play whatever concept you think got removed by not having multiclassing.</p><p></p><p></p><p></p><p>Unless you are talking classless RPG's then class concept is derived for most people from the classes fluff and mechanics. So I think you are reaching a bit here.</p><p></p><p>Also don't try to obscure what is happening just because the best examples can be found in lower class games. That doesn't mean it doesn't exist in high number of class games, it's just that it is harder to spot.</p><p></p><p></p><p></p><p>If it has already been established that Fighters exist in the world and he has accepted that then he won't be mad but his concept won't necessarily rely on being the strongest etc as it may have otherwise.</p><p></p><p></p><p></p><p>Taking away someones class concept just because you want more options is never justified. Also, saying they can play it if they want but only having it available to be played through multiclassing or some other mechanic they personally dislike is just as bad.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7494507, member: 6795602"] No. We still do it. Just because more classes have ultimately changed your conception of what defines each class doesn't mean you don't still do it. Have you forgotten the basic rules of 5e are free and only include 4 classes? So going from a game world where fighter there is clearly the strongest and most able to endure pain (at least if you want him to be) then you already have your concept of what your fighter based on what other classes are in the game. Introducing a barbarian to such a game would destroy your class concept. Likewise if the barbarian was available when you began the game then if you were creating a character towards the strongest most able to endure pain concept then you wouldn't have picked fighter in the first place but instead picked barbarian. Having the option available changes the realities of what a class is and represents in the game. So if a player dislikes multiclassing for whatever reason. Then allowing multiclassing to be in the game does actively take away some from the concepts he is able to play because class concepts are relative to the other classes / multiclass combinations that are in the game and since he won't multiclass then those represented in this game by multiclassing are out for him. If such a game had remained single class based then one of the single class characters would now fit that conceptual space the best and he could play whatever concept you think got removed by not having multiclassing. Unless you are talking classless RPG's then class concept is derived for most people from the classes fluff and mechanics. So I think you are reaching a bit here. Also don't try to obscure what is happening just because the best examples can be found in lower class games. That doesn't mean it doesn't exist in high number of class games, it's just that it is harder to spot. If it has already been established that Fighters exist in the world and he has accepted that then he won't be mad but his concept won't necessarily rely on being the strongest etc as it may have otherwise. Taking away someones class concept just because you want more options is never justified. Also, saying they can play it if they want but only having it available to be played through multiclassing or some other mechanic they personally dislike is just as bad. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top