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Community
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Arguments and assumptions against multi classing
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7494634" data-attributes="member: 6802951"><p>No, I think that the distinction stands. The ability scores may be enablers that affect how well the character performs their class' functions, but that is not the same as actually being class functions.</p><p>Of course. most characters of the wizard class will have a reasonably high intelligence, and many characters of the barbarian class will have a decent strength. But that is not the same as claiming that having a score that synergises with some of the core mechanics of the class is the same as having and using those core class mechanics in the first place.</p><p></p><p> What error? The concepts posited in this example are within the given boundaries of the suggested game. The issue being examined is the clash of concepts. (Wanting to play the strongest starting human vs. another character happening to have the same strength as you do.)</p><p></p><p> Disliking multiclassing for example can be perfectly rational. Telling another player that they can't multiclass because you don't like multiclassing would be regarded as less so. At the very least, you're likely to be called out by the DM, if not the rest of the table.</p><p></p><p> I feel there there is a distinction between applying a personal preference (within the group rules) to your character: (eg. "I want to play a street tough using barbarian class mechanics." or "I don't like multiclassing so I'm not going to play a multiclass character.")</p><p>And applying that personal preference to <u><em>someone else's</em></u> character as player 1 is in this example: "You can't have a character use the class mechanics of the barbarian class unless you're from an outlander culture." or "I don't like multiclassing so <em>you </em>can't play a multiclass character."</p><p></p><p>Those preferences, if enforced are not the same.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7494634, member: 6802951"] No, I think that the distinction stands. The ability scores may be enablers that affect how well the character performs their class' functions, but that is not the same as actually being class functions. Of course. most characters of the wizard class will have a reasonably high intelligence, and many characters of the barbarian class will have a decent strength. But that is not the same as claiming that having a score that synergises with some of the core mechanics of the class is the same as having and using those core class mechanics in the first place. What error? The concepts posited in this example are within the given boundaries of the suggested game. The issue being examined is the clash of concepts. (Wanting to play the strongest starting human vs. another character happening to have the same strength as you do.) Disliking multiclassing for example can be perfectly rational. Telling another player that they can't multiclass because you don't like multiclassing would be regarded as less so. At the very least, you're likely to be called out by the DM, if not the rest of the table. I feel there there is a distinction between applying a personal preference (within the group rules) to your character: (eg. "I want to play a street tough using barbarian class mechanics." or "I don't like multiclassing so I'm not going to play a multiclass character.") And applying that personal preference to [U][I]someone else's[/I][/U] character as player 1 is in this example: "You can't have a character use the class mechanics of the barbarian class unless you're from an outlander culture." or "I don't like multiclassing so [I]you [/I]can't play a multiclass character." Those preferences, if enforced are not the same. [/QUOTE]
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Arguments and assumptions against multi classing
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