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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="FrogReaver" data-source="post: 7494644" data-attributes="member: 6795602"><p>In the example Arial provided he made it clear that the player was told the PHB but then used the limited free version not realizing there was a difference.</p><p></p><p> </p><p></p><p>That's the actual point of this discussion. When it's very presence affects your character concept, it is rational to not want others to use it.</p><p></p><p style="text-align: left"></p> <p style="text-align: left"></p> <p style="text-align: left"><span style="color: #222222"><span style="font-family: 'Verdana'">I totally agree. The issue is that you refuse to view the option of multiclassing as ever affecting a players character concept that doesn't multiclass. <strong>Once the mere presence of an option starts affecting a players character concept then it's no longer just a personal preference to "your" character.</strong></span></span></p><p></p><p>So you are saying the person that wants the multiclassing option isn't applying his preference to the others character and I'm saying, wait a minute they actually are. All a character boils down to is mechanics and concept. By adding in class A that better represents X than class B you are taking away some of the concepts that class B supports in the game.</p><p></p><p>So what we actually have is a rule that's very presence affects player A that hates multicalssing and a rule that's absence affects player B that likes it. If the rule didn't affect player A by it's very presence then the best solution is for him to personally not multiclass and player B to personally multiclass. That isn't what is going on here though.</p></blockquote><p></p>
[QUOTE="FrogReaver, post: 7494644, member: 6795602"] In the example Arial provided he made it clear that the player was told the PHB but then used the limited free version not realizing there was a difference. That's the actual point of this discussion. When it's very presence affects your character concept, it is rational to not want others to use it. [LEFT] [COLOR=#222222][FONT=Verdana]I totally agree. The issue is that you refuse to view the option of multiclassing as ever affecting a players character concept that doesn't multiclass. [B]Once the mere presence of an option starts affecting a players character concept then it's no longer just a personal preference to "your" character.[/B][/FONT][/COLOR][/LEFT] So you are saying the person that wants the multiclassing option isn't applying his preference to the others character and I'm saying, wait a minute they actually are. All a character boils down to is mechanics and concept. By adding in class A that better represents X than class B you are taking away some of the concepts that class B supports in the game. So what we actually have is a rule that's very presence affects player A that hates multicalssing and a rule that's absence affects player B that likes it. If the rule didn't affect player A by it's very presence then the best solution is for him to personally not multiclass and player B to personally multiclass. That isn't what is going on here though. [/QUOTE]
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Arguments and assumptions against multi classing
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