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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="Cap'n Kobold" data-source="post: 7494645" data-attributes="member: 6802951"><p>Cool. So we're on the same page that rage can push the limits of what a character is capable of beyond what their physique would normally allow. And that the typical ability distribution of someone playing a character using barbarian class mechanics is just typical rather than required.</p><p>(Its also worth bearing in mind that in 5e, the Strength Ability score represents natural athleticism and ability to generate power rather than raw muscle bulk. Bruce Lee would be a good example of a high-Str character in 5e.)</p><p></p><p> Adventurers start at whatever age that player writes on their character sheet at beginning of play.</p><p></p><p> Remember that this discussion is about a clash of concepts between <strong><em>players</em></strong> within the game rules set by the DM. A DM would be within their authority to lay down the law about what sort of characters are allowed to use what classes, or what backgrounds must represent. What people have been arguing with you about is that a player shouldn't have the ability to tell another player that they can't play their concept due to the player's preferences.</p><p></p><p> No, people have been talking about a street fighting character that uses the class mechanics of the barbarian class, and the 'Street Urchin' background as given in the PHB.</p><p>Any implication that this must mean that they spent time in an outlander culture, or that they were a weak and malnourished child right up to the point of becoming an adventuring PC are yours and yours alone.</p></blockquote><p></p>
[QUOTE="Cap'n Kobold, post: 7494645, member: 6802951"] Cool. So we're on the same page that rage can push the limits of what a character is capable of beyond what their physique would normally allow. And that the typical ability distribution of someone playing a character using barbarian class mechanics is just typical rather than required. (Its also worth bearing in mind that in 5e, the Strength Ability score represents natural athleticism and ability to generate power rather than raw muscle bulk. Bruce Lee would be a good example of a high-Str character in 5e.) Adventurers start at whatever age that player writes on their character sheet at beginning of play. Remember that this discussion is about a clash of concepts between [B][I]players[/I][/B] within the game rules set by the DM. A DM would be within their authority to lay down the law about what sort of characters are allowed to use what classes, or what backgrounds must represent. What people have been arguing with you about is that a player shouldn't have the ability to tell another player that they can't play their concept due to the player's preferences. No, people have been talking about a street fighting character that uses the class mechanics of the barbarian class, and the 'Street Urchin' background as given in the PHB. Any implication that this must mean that they spent time in an outlander culture, or that they were a weak and malnourished child right up to the point of becoming an adventuring PC are yours and yours alone. [/QUOTE]
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Arguments and assumptions against multi classing
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