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General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
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<blockquote data-quote="Hussar" data-source="post: 7495236" data-attributes="member: 22779"><p>To me, therein lies the difference. You are being pretty up front here. You don't like the multiclassing rules, so, you disallow them. You're not trying to say that the rules are broken or bad or anything else. Just expressing your preference. Which is fine. It would be helpful if more DM's were more upfront about their personal preferences instead of trying to justify them.</p><p></p><p>Heck, I just ran a campaign with no classes with cantrips. Any class with a cantrip was off the table. I was trying an experiment (and it worked pretty well too) and I made that very clear to the players - I wanted to see if 5e works as a low magic game. It does. That being said though, I did run into a LOT of resistance. Three of the six players tried to "one off" caster characters as their concept. It did get kinda frustrating. And, in the end, because we wound up with like 3 rangers and a paladin, there was still a fair bit of spell casting going on.</p><p></p><p>I think if I wanted to run that experiment again, I would insist that everyone play caster up front. That way when everyone tries to create non-casters, I win. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite8" alt=":D" title="Big grin :D" loading="lazy" data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Hussar, post: 7495236, member: 22779"] To me, therein lies the difference. You are being pretty up front here. You don't like the multiclassing rules, so, you disallow them. You're not trying to say that the rules are broken or bad or anything else. Just expressing your preference. Which is fine. It would be helpful if more DM's were more upfront about their personal preferences instead of trying to justify them. Heck, I just ran a campaign with no classes with cantrips. Any class with a cantrip was off the table. I was trying an experiment (and it worked pretty well too) and I made that very clear to the players - I wanted to see if 5e works as a low magic game. It does. That being said though, I did run into a LOT of resistance. Three of the six players tried to "one off" caster characters as their concept. It did get kinda frustrating. And, in the end, because we wound up with like 3 rangers and a paladin, there was still a fair bit of spell casting going on. I think if I wanted to run that experiment again, I would insist that everyone play caster up front. That way when everyone tries to create non-casters, I win. :D [/QUOTE]
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Arguments and assumptions against multi classing
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