Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Guest 6801328" data-source="post: 7495707"><p>Good on you. Read my edits.</p><p></p><p>Oh, one more step:</p><p> - Player narrates how his sorrow over his lost love is so powerful that some tiny portion of his self resists the spell, and that's why he was able to avoid helping the bad guy.</p><p></p><p>The DM does the right thing in having the NPC act that way, because the NPC would look at this musclebound hero and assume he can use that strength. So the player's originality and creativity and...yes...silliness in creating this character ended up giving the heroes a benefit without altering any of the game mechanics. I think that's awesome, but YMMV.</p><p></p><p>EDIT: </p><p>And I have to re-quote this:</p><p></p><p></p><p>Saelorn says stuff like that, too, and I think it's utter nonsense. NPCs and PCs are not real people, so there's no such thing as "what they would do", and if they were real people it would be impossible to know for certain what they would do, especially in the sort of novel, unpredictable, high-stress situations heroes get themselves into. So what you are really doing is <em>what you want them to do</em>. Maybe you <em>think</em> you're choosing the most probable course of action, but it is <em>your</em> brain, influenced by all sorts of factors, many of which you are not even aware, making that decision.</p><p></p><p>Me, I try to choose a course of action that will lead to the most fun, as long as it's reasonably justifiable and in-character.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7495707"] Good on you. Read my edits. Oh, one more step: - Player narrates how his sorrow over his lost love is so powerful that some tiny portion of his self resists the spell, and that's why he was able to avoid helping the bad guy. The DM does the right thing in having the NPC act that way, because the NPC would look at this musclebound hero and assume he can use that strength. So the player's originality and creativity and...yes...silliness in creating this character ended up giving the heroes a benefit without altering any of the game mechanics. I think that's awesome, but YMMV. EDIT: And I have to re-quote this: Saelorn says stuff like that, too, and I think it's utter nonsense. NPCs and PCs are not real people, so there's no such thing as "what they would do", and if they were real people it would be impossible to know for certain what they would do, especially in the sort of novel, unpredictable, high-stress situations heroes get themselves into. So what you are really doing is [I]what you want them to do[/I]. Maybe you [I]think[/I] you're choosing the most probable course of action, but it is [I]your[/I] brain, influenced by all sorts of factors, many of which you are not even aware, making that decision. Me, I try to choose a course of action that will lead to the most fun, as long as it's reasonably justifiable and in-character. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Arguments and assumptions against multi classing
Top