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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Kobold Boots" data-source="post: 7496475" data-attributes="member: 92239"><p>I agree with you to a point. Where that line is drawn is dependent on how transactional the DM and player relationship is.</p><p></p><p>In a highly transactional relationship, I'd expect that the player decides what the PC does and the world as controlled by the DM presents the valid choices based on what's available. This is no different from the real world where a person could have the potential to be the greatest pirate the world has ever seen, but if they grow up in America where pirates are less common, he or she will grow up to become a lawyer.</p><p></p><p>In a highly empathetic relationship, I'd expect that the player will have vast amounts of agency and be what he or she wants to be when they grow up.</p><p></p><p>Neither of these relationship types are wrong. My opinion is that players who started playing before 1991 are likely used to the former and those after 1991 are likely used to more of the latter.</p><p></p><p>The rules support both styles of play and it's a social matter, not a game rules matter.</p><p></p><p>Be well</p><p>KB</p></blockquote><p></p>
[QUOTE="Kobold Boots, post: 7496475, member: 92239"] I agree with you to a point. Where that line is drawn is dependent on how transactional the DM and player relationship is. In a highly transactional relationship, I'd expect that the player decides what the PC does and the world as controlled by the DM presents the valid choices based on what's available. This is no different from the real world where a person could have the potential to be the greatest pirate the world has ever seen, but if they grow up in America where pirates are less common, he or she will grow up to become a lawyer. In a highly empathetic relationship, I'd expect that the player will have vast amounts of agency and be what he or she wants to be when they grow up. Neither of these relationship types are wrong. My opinion is that players who started playing before 1991 are likely used to the former and those after 1991 are likely used to more of the latter. The rules support both styles of play and it's a social matter, not a game rules matter. Be well KB [/QUOTE]
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Arguments and assumptions against multi classing
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