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General Tabletop Discussion
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Arguments and assumptions against multi classing
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<blockquote data-quote="Guest 6801328" data-source="post: 7496476"><p>You DID also include "sleepy" and "angry", and of the three "hungry" is the least offensive. So you're cherrypicking quotes in order to make his reaction seem outrageous. (And perhaps he should have been more careful to differentiate in his post.)</p><p></p><p>Yeah, sure, the DM can tell me I'm hungry. That's a physical condition. He can even impose mechanical penalties because of it.</p><p></p><p>But he CANNOT tell me how I feel about being hungry, or what I'm going to do about it. Or that I'm angry.*</p><p></p><p>*Standard caveat: "unless magic".</p><p></p><p>EDIT: However, upon further consideration, maybe this situation is ok after all. If the reason he's angry is because of the link with the patron, then, yeah, it's kind of like being under a Charm spell. However, in that case I would support his other argument: it's not fair to take a perfectly legal class or class combination and impose additional roleplaying requirements/penalties. Hopefully the player would think it's a cool idea and WANT to do it, but if he disagrees then maybe the DM and Player aren't really well suited for each other.</p></blockquote><p></p>
[QUOTE="Guest 6801328, post: 7496476"] You DID also include "sleepy" and "angry", and of the three "hungry" is the least offensive. So you're cherrypicking quotes in order to make his reaction seem outrageous. (And perhaps he should have been more careful to differentiate in his post.) Yeah, sure, the DM can tell me I'm hungry. That's a physical condition. He can even impose mechanical penalties because of it. But he CANNOT tell me how I feel about being hungry, or what I'm going to do about it. Or that I'm angry.* *Standard caveat: "unless magic". EDIT: However, upon further consideration, maybe this situation is ok after all. If the reason he's angry is because of the link with the patron, then, yeah, it's kind of like being under a Charm spell. However, in that case I would support his other argument: it's not fair to take a perfectly legal class or class combination and impose additional roleplaying requirements/penalties. Hopefully the player would think it's a cool idea and WANT to do it, but if he disagrees then maybe the DM and Player aren't really well suited for each other. [/QUOTE]
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Arguments and assumptions against multi classing
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