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Arguments and assumptions against multi classing
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<blockquote data-quote="5ekyu" data-source="post: 7496484" data-attributes="member: 6919838"><p>pretty much sums up several of my posts on the subject but does leave out one point.</p><p></p><p>it only makes sense to pre-ban combos for fluff if the setting/world forbids such fluff.</p><p></p><p>As i have said in my other post, it seems incredibly limiting to one's divinities to say they are not capable ever of using intermidiary lesser beings for a variety of purposes - including serving as go-between and as patrons. it seems extremely limiting to decide your campaign "gods" of magic cannot actually use an intermediary being to provide more access to magical abilities to their followers most devout to further serve their cause - as cleric-warlocks. </p><p></p><p>A Gm could rule in his setting that all his divinities are so limited they cannot or will not do this even tho it helps them - even though the divinity itself is using the intermediary to do the light work etc - not a case of some other player getting in the game.</p><p></p><p>In which case, well, that would likely need to show in a lot of other ways thu the game like very very strict dogma to be followed and clearly established conflicts/rivalries/competitions between the gods being a major thing in the world - at least as strong as the influences found in the greek myth. In the greek lore, and myth the gods were active, constant players in affairs - but even they were willing to send lesser beings and intermediaries to work with and act as go betweens. So whatever this world is where the gods wont or cant - wow, might be even worse.</p></blockquote><p></p>
[QUOTE="5ekyu, post: 7496484, member: 6919838"] pretty much sums up several of my posts on the subject but does leave out one point. it only makes sense to pre-ban combos for fluff if the setting/world forbids such fluff. As i have said in my other post, it seems incredibly limiting to one's divinities to say they are not capable ever of using intermidiary lesser beings for a variety of purposes - including serving as go-between and as patrons. it seems extremely limiting to decide your campaign "gods" of magic cannot actually use an intermediary being to provide more access to magical abilities to their followers most devout to further serve their cause - as cleric-warlocks. A Gm could rule in his setting that all his divinities are so limited they cannot or will not do this even tho it helps them - even though the divinity itself is using the intermediary to do the light work etc - not a case of some other player getting in the game. In which case, well, that would likely need to show in a lot of other ways thu the game like very very strict dogma to be followed and clearly established conflicts/rivalries/competitions between the gods being a major thing in the world - at least as strong as the influences found in the greek myth. In the greek lore, and myth the gods were active, constant players in affairs - but even they were willing to send lesser beings and intermediaries to work with and act as go betweens. So whatever this world is where the gods wont or cant - wow, might be even worse. [/QUOTE]
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Arguments and assumptions against multi classing
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